[Bf-funboard] Automatical triangulation after bevel

Maxim Tkachenko malefic.max at gmail.com
Thu Mar 19 12:54:09 CET 2015


Sorry)
"Quadrification" would be great too. Well, now i just collapse the
triangles, which appear on the ends of beveled edge. It works good for my
tasks.
1) http://s30.postimg.org/58l1kqf5t/screenshot_161.png
2) http://s30.postimg.org/oey8nwvnl/screenshot_162.png
3) http://s30.postimg.org/is1vqft4x/screenshot_163.png
I make low poly objects, so triangles are ok sometimes for me.


2015-03-19 13:21 GMT+02:00 Howard Trickey <howard.trickey at gmail.com>:

> What about the other question: triangulate or try to make a mixture of
> quadrilaterals and triangles to minimize the number of faces created?
>
> On Thu, Mar 19, 2015 at 6:51 AM Maxim Tkachenko <malefic.max at gmail.com>
> wrote:
>
> > Yes, of course I mean N-gons only :) Because often there can be a 6-gons+
> > after bevel.
> >
> >
> > 2015-03-19 12:46 GMT+02:00 Fredrik Haikarainen <
> > fredrik.haikarainen at openmailbox.org>:
> >
> > > It seems like he wants the faces marked "5" on the picture
> triangulated.
> > > It would actually
> > > not be a bad feature, I know I've had to do this exact thing manually
> > > several times.
> > >
> > > On Thursday, March 19, 2015 10:34:58 AM Howard Trickey wrote:
> > > > Would you want the whole mesh triangulated? I'm guessing not.
> > > >
> > > > >From the screen shot, seems like you only want faces with more
> > > >
> > > > than 4 vertices triangulated.
> > > > And do you really want them triangulated, or would you prefer
> > > > a mixture of quads and tris, maximizing quads?
> > > >
> > > > Would other users find this useful too?
> > > >
> > > > On Thu, Mar 19, 2015 at 3:59 AM Maxim Tkachenko <
> malefic.max at gmail.com
> > >
> > > >
> > > > wrote:
> > > > > Hi!
> > > > > Is it possible to make a checker to automaticall triangulate mesh
> > after
> > > > > Bevel operation?
> > > > > http://s30.postimg.org/r6hieiu69/screenshot_160.png
> > > > >
> > > > > --
> > > > > Maxim
> > > > > http://itcomp.org.ua
> > > > > http://b3d.org.ua
> > > > > _______________________________________________
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> > > > > Bf-funboard at blender.org
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> > > >
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> >
> >
> >
> > --
> > С уважением,
> > Максим Ткаченко
> > http://itcomp.org.ua
> > http://b3d.org.ua
> > _______________________________________________
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> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
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-- 
С уважением,
Максим Ткаченко
http://itcomp.org.ua
http://b3d.org.ua


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