[Bf-funboard] Automatical triangulation after bevel

Maxim Tkachenko malefic.max at gmail.com
Thu Mar 19 11:51:45 CET 2015


Yes, of course I mean N-gons only :) Because often there can be a 6-gons+
after bevel.


2015-03-19 12:46 GMT+02:00 Fredrik Haikarainen <
fredrik.haikarainen at openmailbox.org>:

> It seems like he wants the faces marked "5" on the picture triangulated.
> It would actually
> not be a bad feature, I know I've had to do this exact thing manually
> several times.
>
> On Thursday, March 19, 2015 10:34:58 AM Howard Trickey wrote:
> > Would you want the whole mesh triangulated? I'm guessing not.
> >
> > >From the screen shot, seems like you only want faces with more
> >
> > than 4 vertices triangulated.
> > And do you really want them triangulated, or would you prefer
> > a mixture of quads and tris, maximizing quads?
> >
> > Would other users find this useful too?
> >
> > On Thu, Mar 19, 2015 at 3:59 AM Maxim Tkachenko <malefic.max at gmail.com>
> >
> > wrote:
> > > Hi!
> > > Is it possible to make a checker to automaticall triangulate mesh after
> > > Bevel operation?
> > > http://s30.postimg.org/r6hieiu69/screenshot_160.png
> > >
> > > --
> > > Maxim
> > > http://itcomp.org.ua
> > > http://b3d.org.ua
> > > _______________________________________________
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> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
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-- 
С уважением,
Максим Ткаченко
http://itcomp.org.ua
http://b3d.org.ua


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