[Bf-funboard] Automatical triangulation after bevel
Fredrik Haikarainen
fredrik.haikarainen at openmailbox.org
Thu Mar 19 11:46:33 CET 2015
It seems like he wants the faces marked "5" on the picture triangulated. It would actually
not be a bad feature, I know I've had to do this exact thing manually several times.
On Thursday, March 19, 2015 10:34:58 AM Howard Trickey wrote:
> Would you want the whole mesh triangulated? I'm guessing not.
>
> >From the screen shot, seems like you only want faces with more
>
> than 4 vertices triangulated.
> And do you really want them triangulated, or would you prefer
> a mixture of quads and tris, maximizing quads?
>
> Would other users find this useful too?
>
> On Thu, Mar 19, 2015 at 3:59 AM Maxim Tkachenko <malefic.max at gmail.com>
>
> wrote:
> > Hi!
> > Is it possible to make a checker to automaticall triangulate mesh after
> > Bevel operation?
> > http://s30.postimg.org/r6hieiu69/screenshot_160.png
> >
> > --
> > Maxim
> > http://itcomp.org.ua
> > http://b3d.org.ua
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
>
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