[Bf-funboard] Automatical triangulation after bevel

Howard Trickey howard.trickey at gmail.com
Thu Mar 19 11:34:58 CET 2015


Would you want the whole mesh triangulated? I'm guessing not.
>From the screen shot, seems like you only want faces with more
than 4 vertices triangulated.
And do you really want them triangulated, or would you prefer
a mixture of quads and tris, maximizing quads?

Would other users find this useful too?

On Thu, Mar 19, 2015 at 3:59 AM Maxim Tkachenko <malefic.max at gmail.com>
wrote:

> Hi!
> Is it possible to make a checker to automaticall triangulate mesh after
> Bevel operation?
> http://s30.postimg.org/r6hieiu69/screenshot_160.png
>
> --
> Maxim
> http://itcomp.org.ua
> http://b3d.org.ua
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