[Bf-funboard] "Convert to Mesh from Curve/Meta/Surf/Text" renamed "Convert to Mesh"?

Pekka pekka.tilit at aijai.org
Sat Mar 7 18:13:31 CET 2015


On 7.3.2015 18:13, Pekka wrote:
> On 7.3.2015 9:58, Knapp wrote:
>> On Sat, Mar 7, 2015 at 8:21 AM, Pekka <pekka.tilit at aijai.org> wrote:
>>
>>> Right now the title implies that it doesn't handle Mesh to Mesh
>>> conversion, for times when you want to apply the current modifier stack
>>> or take a duplicate snapshot of the current state.
>>>
>>> I remember going after a wild goose chase a number of times trying to
>>> find this feature, when it was under my nose all along.
>>>
>>> "Convert to Mesh" is easier to read and understand.
>>>
>>> Kind regards
>>> Pekka Heikkinen
>>>
>>
>> How do you see a lest detailed description as more informative? BTW I had
>> no idea you could use that to apply the mod stack. What do you mean by
>> duplicate snapshot of the current state? Why and how would you do that?
>>
> 
> I've mostly used mesh 'snapshots' at work to create a still-pose library
> of people for use in industrial visualisation renders. The scenes are
> complex enough without adding a few dozen skinned characters in. This
> was in 3dsMax, though.
> 
> The thing with the current naming, it list a specific bunch of objects
> it can convert, but it's missing at least one, making the feature really
> difficult to find.
> 
> I'm fine with
> 
>     Convert to > Mesh from Curve/Meta/Surface/Text/Mesh
> 
> but I wonder if
> 
>     Convert to > Mesh
> 
> would suffice? Perhaps it should just raise an error message if it finds
> you trying to convert an object it can't work with?
> 
> 
> 
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Just to add, I may have misunderstood what Convert to Mesh does under
the hood. I noticed it behaves differently depending which modifiers are
set on, ie. armature alone gets ignored, but applied if combined with a
remesh.

My search to create mesh snapshots continues, it seems.


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