[Bf-funboard] Cloth simulation speed multiplier

Gatis Kurzemnieks gatis.kurzemnieks at gmail.com
Tue Jun 30 15:00:48 CEST 2015


Hi guys!
Would it be hard to implement speed multiplier for cloth simulator ? (Or
even use the speed value from Rigid body world).

I'm trying to simulate slow motion cloth, but have some problems. I tried
using time remapping. When you do playback then - cloth simulates in slow
motion (then I can save the cache manually), but there seems to be
something wrong - an offset appears, like cloth is simulating one frame in
the past. I have a hook that drags pinned vertices and as soon as there is
time remapping - this offset appears. And the weirdest thing is that the
offset is not exactly 1 frame - it is something in between. I tried
exporting point cache and importing in Mesh Cache modifier and play with
different offsets to align it properly, but it seems impossible - the cloth
frame is always off and never coincides with any hook location in any
frame.

Any ideas?

Gatis
www.kurzemnieks.com
-- 
Gatis Kurzemnieks
3d generalist, game developer
www.kurzemnieks.com


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