[Bf-funboard] Audio tools in the VSE

Jeffrey italic.rendezvous at gmail.com
Sat Jun 20 21:34:24 CEST 2015


I agree with Rexford. Usually in production you'll do your audio 
separately, whether before or after animation. As mentioned, Audacity is 
a fantastic, simple, advanced audio processor. I believe audio is 
something best left to specialty programs.

On 06/20/2015 12:29 PM, Nkansah Rexford wrote:
> I'm sure specialized softwares like audacity have the listed features.
> Perhaps it'll be best to "de-all" anything before importing the audio into
> blender.
>
> If it's part of a video, simply render audio to get only the audio part of
> the video, pass it through your favorite audio manipulator, then reimport
>
> At least that's what I've done in the past. Wasn't a long process actually.
> Handling the audio tweaking in a specialized app gave me the flexibility
> and power Blender might never accomplish in terms of audio tweaking.
>
> Rexford | khophi.co
> On Jun 20, 2015 4:48 PM, "maximo remedios" <maximoremedios at gmail.com> wrote:
>
>> Dear All,
>>
>> May I suggest that we implement audio options in the VSE?
>> Here are a few audio tools that come to my mind:
>> - audio denoiser
>> - tools to removing unwanted noise (background noise, wind, etc...)
>> - high and low pass filters
>> - dynamic effects/compression
>>
>> Many thanks,
>>
>> M.
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-- 
Jeffrey "Italic_" Hoover



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