[Bf-funboard] UV individual origins

Campbell Barton ideasman42 at gmail.com
Sat Jun 20 05:55:06 CEST 2015


@nemyax
No, this won't be in 2.75, no new features get into the release after
we do an RC (only fixes get backported).

@Keith Boshoff
For Python we would want to expose BMesh's walker API
https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/intern/bmesh_walkers_impl.c;51188ecbf16f2a9cd16e2fc3c170bc2f621315f6$1407

However I'd like to work on improving the C API first, to make it more flexible.

Note - that writing a UV island iterator in Python isn't such a big
deal, all the data is available and easily accessible.

On Fri, Jun 19, 2015 at 11:33 PM, Keith Boshoff <wahooney at gmail.com> wrote:
> This is awesome!
>
> A built-in script accessor for islands (or something that finds the islands
> that given UV verts are in) would be great too, since you're in there ;)
>
> On Fri, Jun 19, 2015 at 1:51 PM, nemyax <nemyax at gmail.com> wrote:
>
>> Awesome! Will this be available in 2.75?
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-- 
- Campbell


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