[Bf-funboard] Texture bombing

Knapp magick.crow at gmail.com
Sat Jul 25 17:12:38 CEST 2015


Has anyone done anything with this yet?

On Mon, Jul 13, 2015 at 4:17 PM, Adam Preisler <adam at preisler.me> wrote:

> Hi Hadrien,
>
> Great idea!
>
> I myself do this by mixRGBing 2 or more textures using noise input (like
> CarlG stated in the thread); but this is probably the workaround you talk
> about?
>
> Hopefully this can be done in code as it would allow this tedious task to
> be done rather automatically.
>
> It would be perfect to come up with multiple uses of such feature rather
> than just this one though; more uses = bigger impact.
>
> Keep up the good ideas,
>
> adam.preisler.me
>
> On 13 July 2015 at 15:56, Hadrien Brissaud <hadriscus at gmail.com> wrote:
>
> > Hey everyone,
> >
> > recently I tried to "texture bomb" an object - basically repeat x number
> of
> > times a texture in uv space with random coordinates to imitate the look
> of
> > playdough covered with fingerprints (one fingerprint texture-> infinite
> > variations in size, orientation and distribution). I got some good help
> on
> > BA but the solution provided by Secrop was not ideal since the voronoi
> > cells used for distribution actually cropped the pattern's borders and
> > would not overlap... now I fiddled with their node setup, but I admit it
> > was (and still is) over my head.
> > So I thought, having a builtin texture bombing node would be rather
> handy.
> > Thoughts ?
> >
> > Thread in question :
> >
> >
> http://blenderartists.org/forum/showthread.php?373685-How-to-repeat-a-pattern-on-a-surface
> >
> > Two links given by JA12 for reference :
> > http://http.developer.nvidia.com/GPUGems/gpugems_ch20.html
> > https://vimeo.com/67931800
> >
> > Hadrien
> > _______________________________________________
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> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
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