[Bf-funboard] Triangulate Modifier extension
montagne29 at wanadoo.fr
Sun Jul 19 19:12:22 CEST 2015
Think this would fit quite nice in the 'modifier node' project… With
current design it’d be rather hacky to add such feature I think.
Le 19/07/2015 18:43, Jonathan Williamson a écrit :
> Hey Carsten,
> A Convert to Mesh modifier has been discussed before, I think. It would
> indeed be very useful for these situations.
> I'm not sure what all would be required for this to work, but it'd
> certainly be useful.
> Jonathan Williamson
> On Sat, Jul 18, 2015 at 9:55 AM, Carsten Wartmann <cw at blenderbuch.de> wrote:
>> during my work with 3D printers I often came to a point where a new
>> functionality of the Triangulate Modifier would be handy. I like to have
>> the triangulate modifier produce a Mesh, so that the result can be used
>> with other Mesh Modifiers (on same or different object). I am not sure
>> if this can be done in Blender (scenegraph or whatever) but would be
>> quite usefull (so as a Extrude Modifier which also can extrude Meshes
>> without faces)
>> For example, make a Text Object, add a "Triangulate". Use this (now
>> Mesh) for a cube to Boolean Difference the text from the Cube. Voila a
>> fully editable "customizable" result.
>> Maybe it would also be possible to call this a "Convert to Mesh" Modifier.
>> Best regards,
>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> Homepage: http://blenderbuch.de/
>> Das Blender-Buch: http://blenderbuch.de/redirect.html
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>> Bf-funboard at blender.org
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