[Bf-funboard] Custom NodeTree and NodeSocket feature request

Francesc Juhe fjuhec at gmail.com
Sun Jan 18 21:02:36 CET 2015


Hi everyone,

I would like to ask if it’s possible to add two features to custom NodeTree and NodeSocket.

First, I think it could be great if custom NodeTree had a way to define a ‘foreach_nodeclass()’ function from python to somehow tell the Node menu creator what nodes are compatible with the current socket.

Second, it could also be useful to be able to set the type of custom NodeSockets and for it to be saved with the scene. Currently the type can be set from python but only after it’s created on the Node init function and every time the scene is loaded the previous type is lost and it defaults to ‘VALUE’ making it difficult to work with custom NodeSockets with no default_value. ‘hide_value’ has the same issue, it can be set from python on the Node init() but is not saved.

Thank you very much,

Cheers,
Francesc


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