[Bf-funboard] Different Interaction Modes in different screen layouts

Bol Bib bollebib at hotmail.com
Fri Jan 9 16:06:08 CET 2015


That is great news,thank you for the feedback!
I'll be looking forward to that.


kind regards

> Date: Wed, 7 Jan 2015 17:33:09 +1100
> From: ideasman42 at gmail.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] Different Interaction Modes in different screen	layouts
> 
> Hi, just a quick note that we'll most likely be looking into something
> along these lines...
> 
> While in `Object Mode` you may
> 
> - animate
> - use grease pencil
> - edit object physics
> - setup lighting
> 
> While in editmode you may
> 
> - retopo
> - model
> - edit UV's
> 
> ----
> 
> Having all workflows share a keymap is limiting us and causes too many
> conflicts,
> No announcements right this moment, but I've discussed with Ton and
> we'd like to investigate some ways to have different workflows better
> supported (where Addons can define own workflows/keymaps/tools... etc
> too.)
> 
> Also as pointed out, sharing the same draw-type between each *mode* is
> a bit strange - especially for texture-paint/sculpt/editing.
> 
> Just replying to say the topic's on our radar & we'll most likely work
> on it this year.
> 
> 
> On Wed, Oct 1, 2014 at 6:48 AM, Bol Bib <bollebib at hotmail.com> wrote:
> > I kinda agree.
> >
> > To me this is in a similar situation as shade modes.
> >
> > For example In object mode I would like solid. In texture I would like textured shade. In weight paint I would like  wired.
> >
> >
> > I feel this is  a matter of linking a certain value to a certain mode and remembering this state. And yours must be similar as well...no?
> >
> >> From: karl.kuehberger at gmail.com
> >> Date: Mon, 29 Sep 2014 09:46:55 +0200
> >> To: bf-funboard at blender.org
> >> Subject: [Bf-funboard] Different Interaction Modes in different screen        layouts
> >>
> >> Hi!
> >>
> >> I use a lot the different screen layouts in Blender and have created some individual ones.
> >> I noticed that the interaction mode stays the same in all screens. It would be quite useful
> >> to have an appropriate mode in every screen. For example, I have a screen for Texture Paint
> >> and I want it to use only in Texture Paint mode. But because I have saved Object Mode as
> >> default in the startup file, it always switches to it regardless which screen I am using.
> >>
> >> Kind regards,
> >> Karl
> >> _______________________________________________
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> >> Bf-funboard at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >
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> > Bf-funboard at blender.org
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> 
> 
> 
> -- 
> - Campbell
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