[Bf-funboard] Automatic Shader set-ups

Thor Ekle thor at 1299design.com
Sat Feb 14 01:03:43 CET 2015

On 2/13/2015 7:12 AM, Jason van Gumster wrote:
> Knapp <magick.crow at gmail.com> wrote:
>> I have thought about just that but in this case I still think that when we
>> add a mix node it should not default to none, none.
> While I'm all for good general presets, I'm personally not a fan of that idea
> because that's not how I (and a number of other people I'm sure) use the Mix
> Shader node. Mixing Diffuse and Gloss does happen, of course, but I find myself
> mixing with a Transparent shader quite a bit... probably more often. If I had
> to delete unwanted Diffuse and Gloss nodes each time I add a Mix, I'd be pretty
> unhappy. I chose "Mix Shader" from the Add menu... not "Mix Shader and Other
> Stuff". That's what a group node is for.
>    -Jason

I agree. While I love the idea of presets, I do believe that they should 
be separate from the current logic. In other words, if I add a Mix node, 
I only want the Mix node and nothing else. If I add a Diffuse + Glossy 
combo from the presets, I would of course want all three nodes added.

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