[Bf-funboard] Automatic Shader set-ups

gandalf3 zzyxpaw at gmail.com
Fri Feb 13 04:55:01 CET 2015


On 02/12/15 18:50, David McSween wrote:
> Oh like an addon with presets? Isn't there a problem with defining a group
> of nodes by python definition?
Huh? If there is a problem, then I don't know about it.. I've done it 
just fine in the past..
What is the problem?
>
> Cheers,
> David Mcsween
> On 13 Feb 2015 12:20, "Jason van Gumster" <jason at handturkeystudios.com>
> wrote:
>
>> Knapp <magick.crow at gmail.com> wrote:
>>
>>> On Wed, Feb 11, 2015 at 1:38 PM, Marc Dion <marcdion1974 at gmail.com>
>> wrote:
>>>>    Start with a blank scene, add the shaders you want and use
>> Ctrl+u(Save
>>>> Startup File) to make this default.
>>>
>>> Clearly and you could make 100 other setups. That is I don't want to
>> waste
>>> time doing something that should be already there. Also I have to
>>> re-install Blender every few weeks and then I need to rebuild this
>> startup
>>> file. Clearly it could be done. On the other hand I know what I am doing
>>> but what about the beginner? I think the beginner should have easy to use
>>> presets as should that advanced user so that they can save time.
>>>
>>> I could make a list of other presets that I would like to have. For
>> example
>>> more sculp tools, more node presets, more screen layouts (why is there
>> none
>>> there for sculp?). I am sure with more thinking I could come up with a
>> big
>>> list.
>>>
>>> I first posted about this because I was at that time building the mix,
>>> defuse, grossy node for the 1000s time out of out of order lists and I
>> was
>>> just fed up with it. Perhaps not my most important idea but still.
>>>
>> Bear in mind that a primary reason why none of these presets exist is
>> because
>> no one has taken the initiative to create them, redistribute them, and
>> organize
>> them. Why not be that person? Put together a bunch of presets that you
>> feel are
>> useful in a general sense and then share them. Encourage other to
>> add/modify
>> them.
>>
>> This is a great thing that a non-coder can contribute to Blender's
>> development.
>> And you have a much more compelling argument for "let's have presets" if
>> you
>> can follow it up with, "here is a package of useful ones built by the
>> community."
>>
>>    -Jason
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-- 
-gandalf3



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