[Bf-funboard] Automatic Shader set-ups

David McSween 3pointedit at gmail.com
Fri Feb 13 03:50:26 CET 2015

Oh like an addon with presets? Isn't there a problem with defining a group
of nodes by python definition?

David Mcsween
On 13 Feb 2015 12:20, "Jason van Gumster" <jason at handturkeystudios.com>

> Knapp <magick.crow at gmail.com> wrote:
> > On Wed, Feb 11, 2015 at 1:38 PM, Marc Dion <marcdion1974 at gmail.com>
> wrote:
> >
> > >   Start with a blank scene, add the shaders you want and use
> Ctrl+u(Save
> > > Startup File) to make this default.
> >
> >
> > Clearly and you could make 100 other setups. That is I don't want to
> waste
> > time doing something that should be already there. Also I have to
> > re-install Blender every few weeks and then I need to rebuild this
> startup
> > file. Clearly it could be done. On the other hand I know what I am doing
> > but what about the beginner? I think the beginner should have easy to use
> > presets as should that advanced user so that they can save time.
> >
> > I could make a list of other presets that I would like to have. For
> example
> > more sculp tools, more node presets, more screen layouts (why is there
> none
> > there for sculp?). I am sure with more thinking I could come up with a
> big
> > list.
> >
> > I first posted about this because I was at that time building the mix,
> > defuse, grossy node for the 1000s time out of out of order lists and I
> was
> > just fed up with it. Perhaps not my most important idea but still.
> >
> Bear in mind that a primary reason why none of these presets exist is
> because
> no one has taken the initiative to create them, redistribute them, and
> organize
> them. Why not be that person? Put together a bunch of presets that you
> feel are
> useful in a general sense and then share them. Encourage other to
> add/modify
> them.
> This is a great thing that a non-coder can contribute to Blender's
> development.
> And you have a much more compelling argument for "let's have presets" if
> you
> can follow it up with, "here is a package of useful ones built by the
> community."
>   -Jason
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