[Bf-funboard] Automatic Shader set-ups

Jason van Gumster jason at handturkeystudios.com
Fri Feb 13 03:19:44 CET 2015

Knapp <magick.crow at gmail.com> wrote:

> On Wed, Feb 11, 2015 at 1:38 PM, Marc Dion <marcdion1974 at gmail.com> wrote:
> >   Start with a blank scene, add the shaders you want and use Ctrl+u(Save
> > Startup File) to make this default.
> Clearly and you could make 100 other setups. That is I don't want to waste
> time doing something that should be already there. Also I have to
> re-install Blender every few weeks and then I need to rebuild this startup
> file. Clearly it could be done. On the other hand I know what I am doing
> but what about the beginner? I think the beginner should have easy to use
> presets as should that advanced user so that they can save time.
> I could make a list of other presets that I would like to have. For example
> more sculp tools, more node presets, more screen layouts (why is there none
> there for sculp?). I am sure with more thinking I could come up with a big
> list.
> I first posted about this because I was at that time building the mix,
> defuse, grossy node for the 1000s time out of out of order lists and I was
> just fed up with it. Perhaps not my most important idea but still.
Bear in mind that a primary reason why none of these presets exist is because
no one has taken the initiative to create them, redistribute them, and organize
them. Why not be that person? Put together a bunch of presets that you feel are
useful in a general sense and then share them. Encourage other to add/modify

This is a great thing that a non-coder can contribute to Blender's development.
And you have a much more compelling argument for "let's have presets" if you
can follow it up with, "here is a package of useful ones built by the


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