[Bf-funboard] Proposal: Cycles Solid Mode - Material Color = Viewport Color (Default)
Kévin Dietrich
kevin.dietrich at mailoo.org
Thu Feb 12 21:08:14 CET 2015
Hi,
Note that this is on Cycles' todo list
(http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/ToDo):
* Auto sync BSDF color and viewport color
* Needs some algorithm to deal with mix shader hierarchies, to find
the good diffuse node
Now, (as usual) just need to find someone to tackle this :).
Cheers,
Kévin
Le 2015-02-12 20:53, Karl Kühberger a écrit :
> He everyone!
>
> I am used to assign some primitive materials to my
> objects quite early in the modelling process (just plain
> surface colors).
>
> I know, that I can use „Material" for Viewport Shading to
> see the colors, but it is slower and far from fluent on older
> computers. Therefore I prefer to work in Solid mode most
> of the time. But in this case I have to copy the Material colors
> to the Viewport colors in the Material properties.
>
> My proposal:
> The viewport color should be the same color per default.
> There could be a checkbox in the User Preferences to deactivate it.
>
> Cheers,
> Karl
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