[Bf-funboard] Automatic Shader set-ups

David McSween 3pointedit at gmail.com
Thu Feb 12 03:21:22 CET 2015

Remember that the MCE creates a setup scene for tracking reconstruction and
compositing. And that there are the Quick Effect initial setups. Why
wouldn't a new material also have an initial state?

David Mcsween
On 12 Feb 2015 11:42, "Thor Ekle" <thor at 1299design.com> wrote:

> I think this is a great idea. I too spend too much time recreating the
> mix/diffuse/glossy combo.
> What if the Add menu got an item for Presets? Its submenu could then
> contain a handful or so of the most common combos. So instead of (for
> example) "Add" > "Shader" > "Diffuse", etc. you could select "Add" >
> "Presets" > "Diffuse + Glossy".
> Boom.
> On 2/11/2015 11:45 AM, Knapp wrote:
> > IMOHO, keep it simple. You are clearly correct that it needs to stay
> > simple. I don't know what other do but I mainly start with the mix,
> > glossy,diffuse. If I need to, I build off of that but in most cases
> > that is good enough. Glass or whatever is very seldom used compared to
> > this node set up. I would like to hear what others think about this!
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