[Bf-funboard] Automatic Shader set-ups

Paulius Mscichauskas pauliusmscichauskas at gmail.com
Wed Feb 11 20:47:59 CET 2015


I think it should stay as it is.
And you should make your individual default setup. A node group you can
call it any time, if you may.
It has never bothered me.

On 11 February 2015 at 21:45, Knapp <magick.crow at gmail.com> wrote:

> On Wed, Feb 11, 2015 at 9:13 AM, Greg Zaal <gregzzmail at gmail.com> wrote:
>
> > This has been wanted for a long time (https://developer.blender.org/D474
> );
> > the main issue is the design of such a feature. Should these shader
> presets
> > be built-in node groups? or like the other preset system? Or new shader
> > nodes?
>
>
> IMOHO, keep it simple. You are clearly correct that it needs to stay
> simple. I don't know what other do but I mainly start with the mix,
> glossy,diffuse. If I need to, I build off of that but in most cases that is
> good enough. Glass or whatever is very seldom used compared to this node
> set up. I would like to hear what others think about this!
>
>
>
> > Let's not discuss the messy order of the shader list in this thread
> though,
> > I'm working on a proposal for that and will start a new discussion when
> > it's ready.
> >
> Thank god! I really don't care what order they are in as long as they stay
> that way. I can learn any order that is stable.
>
>
>
> > And max undo was recently changed to 256 :)
> > https://developer.blender.org/rBfa9e42b5 - would be curious to test if
> > pumping it up to 2048 and purposfully trying to run out of memory will
> > break stuff.
> >
>
> I have been pushing for this for some time and I am glad that it has been
> change. I picked changing it to 2048 based on my research of how much
> computers have grown since it was set at 64. To really push it I think we
> would need to shoot for a much bigger number, 8192? If you look at it from
> the, "how much does anyone ever need to really undo" question, then 256
> might be enough but I would even now be temped to push it to at least 1024.
> Would you push the undo button 1024 times? :-) I have quite often run out
> of undos at 64 when working on mesh ideas!
>
>
>
> > On 11 February 2015 at 09:56, Knapp <magick.crow at gmail.com> wrote:
> >
> > > Hello,
> > > I can't tell you the number of times I have added a cycles texture,
> > changed
> > > the shader to mixed and then changed the other two shaders in the list
> to
> > > disuse and gloss. I am sure I am not alone in this huge waste of time.
> It
> > > would no be so bad but for the fact that the shader pull-down list is
> > never
> > > is the same order and I am always sitting there searching through the
> > list
> > > looking fro that lost diffuse shader to click on.
> > >
> > > One click on kill!
> > > I would be quite happy if this mix/difuse/glossy were the default
> > setting.
> > > Anyone disagree about this?
> > > If that is a no go how about adding this setup to the list as what??
> > Basic
> > > material or something like that.
> > > Thanks.
> > > PS Would someone please change the max undo to 1024 from 64!! :-(
> > >
> > >
> > > --
> > > Douglas E Knapp
> > >
> > > Creative Commons Film Group, Helping people make open source movies
> > > with open source software!
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> > >
> > > Massage in Gelsenkirchen-Buer:
> > > http://douglas.bespin.org/tcm/ztab1.htm
> > > Please link to me and trade links with me!
> > >
> > > Open Source Sci-Fi mmoRPG Game project.
> > > http://sf-journey-creations.wikispot.org/Front_Page
> > > http://code.google.com/p/perspectiveproject/
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>
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
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