[Bf-funboard] Automatic Shader set-ups
gregzzmail at gmail.com
Wed Feb 11 09:13:16 CET 2015
This has been wanted for a long time (https://developer.blender.org/D474);
the main issue is the design of such a feature. Should these shader presets
be built-in node groups? or like the other preset system? Or new shader
If we eventually agree on that, then we have to agree on what presets to
have - only diffuse mixed with glossy? What about fresnel in there? Should
the fresnel use the fresnel node, or the layer weight node? Maybe we should
also have a "thin glass" shader (transparent mixed with glossy and some
back-facing math)? And a smoke and fire shader? The point is, where do we
draw the line between common and useful, and useful but uncommon? We could
have a list of 20 very useful presets, which would become just as hard to
navigate as the current shader list.
Let's not discuss the messy order of the shader list in this thread though,
I'm working on a proposal for that and will start a new discussion when
And max undo was recently changed to 256 :)
https://developer.blender.org/rBfa9e42b5 - would be curious to test if
pumping it up to 2048 and purposfully trying to run out of memory will
On 11 February 2015 at 09:56, Knapp <magick.crow at gmail.com> wrote:
> I can't tell you the number of times I have added a cycles texture, changed
> the shader to mixed and then changed the other two shaders in the list to
> disuse and gloss. I am sure I am not alone in this huge waste of time. It
> would no be so bad but for the fact that the shader pull-down list is never
> is the same order and I am always sitting there searching through the list
> looking fro that lost diffuse shader to click on.
> One click on kill!
> I would be quite happy if this mix/difuse/glossy were the default setting.
> Anyone disagree about this?
> If that is a no go how about adding this setup to the list as what?? Basic
> material or something like that.
> PS Would someone please change the max undo to 1024 from 64!! :-(
> Douglas E Knapp
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> Massage in Gelsenkirchen-Buer:
> Please link to me and trade links with me!
> Open Source Sci-Fi mmoRPG Game project.
> Bf-funboard mailing list
> Bf-funboard at blender.org
More information about the Bf-funboard