[Bf-funboard] BGE as a level editor similar to fallout 4 settlements

Joshua Lotfi kernel-dev at apermund.net
Mon Dec 21 18:40:27 CET 2015


That's an interesting idea. I think what you are describing is the
modular "kit-based" approach to game content production that the game's
creators used overall. What you see in the settlement-building part of
the game is really just a gamified oversimplification of the way the
game was built using their Creation Kit software. While this kit-based
system works for some types of games, namely open world games, it
doesn't work for all. Not to be that one guy in the peanut gallery, but
I don't think that this would be a toolset really fitting for BGE. It
might be a great add-on, though. If you want to read about
Skyrim/Fallout's kit-based process, there is this article:

http://www.gamasutra.com/blogs/JoelBurgess/20130501/191514/Skyrims_Modular_Approach_to_Level_Design.php


-------- Original Message --------
Subject: [Bf-funboard] BGE as a level editor similar to fallout 4
settlements
From: Jacob Merrill <blueprintrandom1 at gmail.com>
Date: Sun, December 20, 2015 5:17 pm
To: bf-funboard at blender.org

Idea: create framework to export .blends as well as other map formats
for
game engines, and allow developers to build maps within the bge.

Thanks for your time,
This system + static draw call batching would open up a much better bge
game development pipeline.
_______________________________________________
Bf-funboard mailing list
Bf-funboard at blender.org
http://lists.blender.org/mailman/listinfo/bf-funboard


More information about the Bf-funboard mailing list