[Bf-funboard] Blender Game Engine, Static Draw Call batching

Jacob Merrill blueprintrandom1 at gmail.com
Mon Dec 21 00:12:37 CET 2015


Static draw call batching can decrease rendering times for large complex
scenes using repeated geometry, that all use the same texture atlas, it is
a standard in many game engines. There have been a few attempts in the
past, however if someone could take another look at it,


More information about the Bf-funboard mailing list