[Bf-funboard] Bf-funboard Digest, Vol 117, Issue 15

Twins Linux matthew.tikiman at gmail.com
Tue Aug 25 12:47:00 CEST 2015


I am so sorry I said this yesterday  during a mood swing    I love blender
and by the way I am an artist

On Tue, Aug 25, 2015 at 6:35 AM, Twins Linux <matthew.tikiman at gmail.com>
wrote:

> yeah I do appreciate all the hard work and blender is not broken    I love
> blender
>
> no hurt feelings OK (and I can't program yet I am too disorganized)
> sorry if i came off too strong
>
> On Tue, Aug 25, 2015 at 6:00 AM, <bf-funboard-request at blender.org> wrote:
>
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>> Today's Topics:
>>
>>    1. Re: Add Effect Strip/Sharpen (Olivier Haveloch)
>>    2. VSE to compositor to VSE pipeline (Olivier Haveloch)
>>    3. feature request for cad like tools such as face rotation
>>       alignment snaps protractors and rulers and such (Twins Linux)
>>    4. Re: feature request for cad like tools such as face rotation
>>       alignment snaps protractors and rulers and such (Knapp)
>>    5. Re: feature request for cad like tools such as face rotation
>>       alignment snaps protractors and rulers and such (Justas
>> Ingelevi?ius)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 24 Aug 2015 15:55:22 +0200
>> From: Olivier Haveloch <olivierphoto03 at gmail.com>
>> Subject: Re: [Bf-funboard] Add Effect Strip/Sharpen
>> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
>> Message-ID:
>>         <CACSr-ZqvtaLv9QbLAJT1XTT5R4Zk1ZO8biWsYfGUyBwFLgEK=
>> Q at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> Sharpening within the VSE would indeed be very helpful.
>>
>> Cheers,
>>
>> O.
>>
>> On Fri, Jun 19, 2015 at 12:50 AM, David McSween <3pointedit at gmail.com>
>> wrote:
>> > That would be helpful as a blur function is a common requirement for
>> basic
>> > video editing and the current effect is slower than sending to the
>> > compositor.
>> >
>> > However if the gauss product can be scaled by a variable,  it would be
>> nice
>> > to use an alternative source to drive it. Then you could do a quick fake
>> > shallow dof effect from mask tool.
>> >
>> > Cheers,
>> > David Mcsween
>> > On 18 Jun 2015 20:29, "Antony Riakiotakis" <kalast at gmail.com> wrote:
>> >
>> >> It shouldn't be terribly difficult, probably a weekend project or so.
>> >> I think masking original with sharpened strip using mask can be done
>> >> implicitly when a sharpen effect exists.
>> >>
>> >> Will also be a good chance to review and optimize gaussian filter -
>> >> since sharpen is basically original - scaled gaussian-filtered
>> >>
>> >> On 18 June 2015 at 11:52, maximo remedios <maximoremedios at gmail.com>
>> >> wrote:
>> >> >  Dear All,
>> >> > May I suggest adding sharpening features to the VSE?
>> >> > Add Effect Strip/Sharpen.
>> >> > Sharpening with masks within the VSE.
>> >> >
>> >> > Many thanks,
>> >> >
>> >> > M.
>> >> > _______________________________________________
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>>
>> ------------------------------
>>
>> Message: 2
>> Date: Mon, 24 Aug 2015 16:24:11 +0200
>> From: Olivier Haveloch <olivierphoto03 at gmail.com>
>> Subject: [Bf-funboard] VSE to compositor to VSE pipeline
>> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
>> Message-ID:
>>         <
>> CACSr-Zqn67du3WOOb6F1z4Uj6n-FQkpO_SUjdw+psw1PwXzTeQ at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> Hi everybody,
>>
>> Blender's ability to go from the VSE to the compositor and back to the
>> VSE is great. There is an addon that makes the process a bit more user
>> friendly (link bellow). Yet, when doing a VSE to comp to VSE, playback
>> of the added strip in the VSE is very slow and rendering time of these
>> strips edited with the compositor is really really long.
>>
>> I've exchange on this with Julian Eisel who said the following:
>> "I think the slow playback speed is mostly due to the Add-on that
>> manages the data flow (python is much slower than C) but I'd guess
>> that the compositor also needs to re-composit for every frame? Not
>> sure about that though... However, there is an issue with
>> VSE<->Compositor communication, that many people overlook: While being
>> able to input data from the
>> Compositor to the VSE is fine, it can't work the other way around in
>> parallel, since this would create a circular data flow. From a
>> pipeline perspective, VSE and Compositor are to different editing
>> stages. Compositor is basically for combining/compositing elements,
>> VSE is for video editing and final touches. The work in the Compositor
>> should always be done before the VSE is touched. That said, it's also
>> fine to have some Add-ons providing limited support for
>> VSE->Compositor workflow, but doing this in the C backend would be
>> highly dangerous. The VSE definitely needs a rewrite."
>>
>> Edit script with compositor addon:
>>
>> http://blenderartists.org/forum/showthread.php?221567-Edit-strip-with-compositor&p=2236974&viewfull=1#post2236974
>>
>> Cheers,
>>
>> Olivier
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Mon, 24 Aug 2015 17:02:38 -0400
>> From: Twins Linux <matthew.tikiman at gmail.com>
>> Subject: [Bf-funboard] feature request for cad like tools such as face
>>         rotation alignment snaps protractors and rulers and such
>> To: Bf-funboard at blender.org
>> Message-ID:
>>         <
>> CANhs+Tku5CbVjbZuMxZveHfuOxtm_LfU4ObpxsvjAiRDhgkaoA at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> I think precision type tools worthy of  geometry class are something all
>> open-source lovers like  I have always been hurd that blender never
>> included them  for god sake  a lot of  lay people want to use auto-cad but
>> it costs as much as a car  its not fair
>>
>> please fix blender
>>
>> right now i am using Germano Cavalcante
>> <https://cgcookiemarkets.com/blender/vendor/germano-cavalcante>"s snap
>> utilitys the full version  with the rotation and everything
>>
>> but I would like to see this kind of thing in the blender trunk
>>
>> or at least something that would let you specify angles of  edges relative
>> to each other
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Tue, 25 Aug 2015 07:21:55 +0200
>> From: Knapp <magick.crow at gmail.com>
>> Subject: Re: [Bf-funboard] feature request for cad like tools such as
>>         face rotation alignment snaps protractors and rulers and such
>> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
>> Message-ID:
>>         <
>> CAOdBB_4Wy3DLbLDBTq0A9NxP1OiW_0ZoaxmZXtrciGUfdnbJcA at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On Mon, Aug 24, 2015 at 11:02 PM, Twins Linux <matthew.tikiman at gmail.com>
>> wrote:
>>
>> > I think precision type tools worthy of  geometry class are something all
>> > open-source lovers like  I have always been hurd that blender never
>> > included them  for god sake  a lot of  lay people want to use auto-cad
>> but
>> > it costs as much as a car  its not fair
>> >
>> > please fix blender
>> >
>>
>> Blender also costs as much as a car but you are quite lucky that Ton
>> decided to give it away.
>> Blender is not broken. It is an artist's program not an engineer's
>> program.
>> So, if someone is nice enough to GIVE you auto-cad like features you
>> should
>> be quite happy AND you should be helping them!
>> So you're not a programmer? Do some of the art work for them or look for
>> typos in the code or test it for bugs and send them reports or simply ask
>> them how you can help!
>>
>> As open source users it is our responsibility to give back in any way we
>> can. It is through this giving back that open source project thrive.
>>
>> --
>> Douglas E Knapp, MSAOM, LAc.
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Tue, 25 Aug 2015 08:53:52 +0300
>> From: Justas Ingelevi?ius <justas at zvejone.lt>
>> Subject: Re: [Bf-funboard] feature request for cad like tools such as
>>         face rotation alignment snaps protractors and rulers and such
>> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
>> Message-ID:
>>         <CA+QfHvv0V4VbeGQCnFeXQbdT7FNaR4yzkjpwYBmAjb06j3=
>> ysA at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> On 25 August 2015 at 00:02, Twins Linux <matthew.tikiman at gmail.com>
>> wrote:
>>
>> > I think precision type tools worthy of  geometry class are something all
>> > open-source lovers like  I have always been hurd that blender never
>> > included them
>> >
>>
>>
>> Hi, actually blender has snapping system so it's not true that it's not
>> included. This system need only a little improvement, but it exists. I
>> already suggested small improvement which will make basically what you
>> want
>> to see. Without turning Blender into CAD program :)
>>
>> http://lists.blender.org/pipermail/bf-funboard/2015-August/006318.html
>>
>> Proposal description is here: https://developer.blender.org/T45734
>> Nikolaus Leopold (mangostaniko) wrote that "the imlementation doesn't seem
>> to be too difficult (really just fitting existing parts together)".
>>
>> Also I do not think that it's CAD features what I suggested. Abilities to
>> grab object and put into some precise location are in many artistic
>> programs. Even such like Inkscape, or in text editors like google docs. So
>> this improvement would be beneficial to many blender users not only for
>> these who are engineers.
>>
>> So just be patient and try to convince developers to implement. We are
>> developing one Blender addon, so I know how hard is to make something
>> actually working. So huge respect to Blender team!
>>
>> Justas
>>
>> P.s. Knapp, Blender costs not as much as a car, but a lot more than couple
>> of boeing 747 :)
>>
>>
>> ------------------------------
>>
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>> End of Bf-funboard Digest, Vol 117, Issue 15
>> ********************************************
>>
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