[Bf-funboard] Bf-funboard Digest, Vol 117, Issue 15

Twins Linux matthew.tikiman at gmail.com
Tue Aug 25 12:35:34 CEST 2015


yeah I do appreciate all the hard work and blender is not broken    I love
blender

no hurt feelings OK (and I can't program yet I am too disorganized)
sorry if i came off too strong

On Tue, Aug 25, 2015 at 6:00 AM, <bf-funboard-request at blender.org> wrote:

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> Today's Topics:
>
>    1. Re: Add Effect Strip/Sharpen (Olivier Haveloch)
>    2. VSE to compositor to VSE pipeline (Olivier Haveloch)
>    3. feature request for cad like tools such as face rotation
>       alignment snaps protractors and rulers and such (Twins Linux)
>    4. Re: feature request for cad like tools such as face rotation
>       alignment snaps protractors and rulers and such (Knapp)
>    5. Re: feature request for cad like tools such as face rotation
>       alignment snaps protractors and rulers and such (Justas Ingelevi?ius)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 24 Aug 2015 15:55:22 +0200
> From: Olivier Haveloch <olivierphoto03 at gmail.com>
> Subject: Re: [Bf-funboard] Add Effect Strip/Sharpen
> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
> Message-ID:
>         <CACSr-ZqvtaLv9QbLAJT1XTT5R4Zk1ZO8biWsYfGUyBwFLgEK=
> Q at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Sharpening within the VSE would indeed be very helpful.
>
> Cheers,
>
> O.
>
> On Fri, Jun 19, 2015 at 12:50 AM, David McSween <3pointedit at gmail.com>
> wrote:
> > That would be helpful as a blur function is a common requirement for
> basic
> > video editing and the current effect is slower than sending to the
> > compositor.
> >
> > However if the gauss product can be scaled by a variable,  it would be
> nice
> > to use an alternative source to drive it. Then you could do a quick fake
> > shallow dof effect from mask tool.
> >
> > Cheers,
> > David Mcsween
> > On 18 Jun 2015 20:29, "Antony Riakiotakis" <kalast at gmail.com> wrote:
> >
> >> It shouldn't be terribly difficult, probably a weekend project or so.
> >> I think masking original with sharpened strip using mask can be done
> >> implicitly when a sharpen effect exists.
> >>
> >> Will also be a good chance to review and optimize gaussian filter -
> >> since sharpen is basically original - scaled gaussian-filtered
> >>
> >> On 18 June 2015 at 11:52, maximo remedios <maximoremedios at gmail.com>
> >> wrote:
> >> >  Dear All,
> >> > May I suggest adding sharpening features to the VSE?
> >> > Add Effect Strip/Sharpen.
> >> > Sharpening with masks within the VSE.
> >> >
> >> > Many thanks,
> >> >
> >> > M.
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>
> ------------------------------
>
> Message: 2
> Date: Mon, 24 Aug 2015 16:24:11 +0200
> From: Olivier Haveloch <olivierphoto03 at gmail.com>
> Subject: [Bf-funboard] VSE to compositor to VSE pipeline
> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
> Message-ID:
>         <
> CACSr-Zqn67du3WOOb6F1z4Uj6n-FQkpO_SUjdw+psw1PwXzTeQ at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi everybody,
>
> Blender's ability to go from the VSE to the compositor and back to the
> VSE is great. There is an addon that makes the process a bit more user
> friendly (link bellow). Yet, when doing a VSE to comp to VSE, playback
> of the added strip in the VSE is very slow and rendering time of these
> strips edited with the compositor is really really long.
>
> I've exchange on this with Julian Eisel who said the following:
> "I think the slow playback speed is mostly due to the Add-on that
> manages the data flow (python is much slower than C) but I'd guess
> that the compositor also needs to re-composit for every frame? Not
> sure about that though... However, there is an issue with
> VSE<->Compositor communication, that many people overlook: While being
> able to input data from the
> Compositor to the VSE is fine, it can't work the other way around in
> parallel, since this would create a circular data flow. From a
> pipeline perspective, VSE and Compositor are to different editing
> stages. Compositor is basically for combining/compositing elements,
> VSE is for video editing and final touches. The work in the Compositor
> should always be done before the VSE is touched. That said, it's also
> fine to have some Add-ons providing limited support for
> VSE->Compositor workflow, but doing this in the C backend would be
> highly dangerous. The VSE definitely needs a rewrite."
>
> Edit script with compositor addon:
>
> http://blenderartists.org/forum/showthread.php?221567-Edit-strip-with-compositor&p=2236974&viewfull=1#post2236974
>
> Cheers,
>
> Olivier
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 24 Aug 2015 17:02:38 -0400
> From: Twins Linux <matthew.tikiman at gmail.com>
> Subject: [Bf-funboard] feature request for cad like tools such as face
>         rotation alignment snaps protractors and rulers and such
> To: Bf-funboard at blender.org
> Message-ID:
>         <
> CANhs+Tku5CbVjbZuMxZveHfuOxtm_LfU4ObpxsvjAiRDhgkaoA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> I think precision type tools worthy of  geometry class are something all
> open-source lovers like  I have always been hurd that blender never
> included them  for god sake  a lot of  lay people want to use auto-cad but
> it costs as much as a car  its not fair
>
> please fix blender
>
> right now i am using Germano Cavalcante
> <https://cgcookiemarkets.com/blender/vendor/germano-cavalcante>"s snap
> utilitys the full version  with the rotation and everything
>
> but I would like to see this kind of thing in the blender trunk
>
> or at least something that would let you specify angles of  edges relative
> to each other
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 25 Aug 2015 07:21:55 +0200
> From: Knapp <magick.crow at gmail.com>
> Subject: Re: [Bf-funboard] feature request for cad like tools such as
>         face rotation alignment snaps protractors and rulers and such
> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
> Message-ID:
>         <
> CAOdBB_4Wy3DLbLDBTq0A9NxP1OiW_0ZoaxmZXtrciGUfdnbJcA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> On Mon, Aug 24, 2015 at 11:02 PM, Twins Linux <matthew.tikiman at gmail.com>
> wrote:
>
> > I think precision type tools worthy of  geometry class are something all
> > open-source lovers like  I have always been hurd that blender never
> > included them  for god sake  a lot of  lay people want to use auto-cad
> but
> > it costs as much as a car  its not fair
> >
> > please fix blender
> >
>
> Blender also costs as much as a car but you are quite lucky that Ton
> decided to give it away.
> Blender is not broken. It is an artist's program not an engineer's program.
> So, if someone is nice enough to GIVE you auto-cad like features you should
> be quite happy AND you should be helping them!
> So you're not a programmer? Do some of the art work for them or look for
> typos in the code or test it for bugs and send them reports or simply ask
> them how you can help!
>
> As open source users it is our responsibility to give back in any way we
> can. It is through this giving back that open source project thrive.
>
> --
> Douglas E Knapp, MSAOM, LAc.
>
>
> ------------------------------
>
> Message: 5
> Date: Tue, 25 Aug 2015 08:53:52 +0300
> From: Justas Ingelevi?ius <justas at zvejone.lt>
> Subject: Re: [Bf-funboard] feature request for cad like tools such as
>         face rotation alignment snaps protractors and rulers and such
> To: "Discuss Blender's functionality." <bf-funboard at blender.org>
> Message-ID:
>         <CA+QfHvv0V4VbeGQCnFeXQbdT7FNaR4yzkjpwYBmAjb06j3=
> ysA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> On 25 August 2015 at 00:02, Twins Linux <matthew.tikiman at gmail.com> wrote:
>
> > I think precision type tools worthy of  geometry class are something all
> > open-source lovers like  I have always been hurd that blender never
> > included them
> >
>
>
> Hi, actually blender has snapping system so it's not true that it's not
> included. This system need only a little improvement, but it exists. I
> already suggested small improvement which will make basically what you want
> to see. Without turning Blender into CAD program :)
>
> http://lists.blender.org/pipermail/bf-funboard/2015-August/006318.html
>
> Proposal description is here: https://developer.blender.org/T45734
> Nikolaus Leopold (mangostaniko) wrote that "the imlementation doesn't seem
> to be too difficult (really just fitting existing parts together)".
>
> Also I do not think that it's CAD features what I suggested. Abilities to
> grab object and put into some precise location are in many artistic
> programs. Even such like Inkscape, or in text editors like google docs. So
> this improvement would be beneficial to many blender users not only for
> these who are engineers.
>
> So just be patient and try to convince developers to implement. We are
> developing one Blender addon, so I know how hard is to make something
> actually working. So huge respect to Blender team!
>
> Justas
>
> P.s. Knapp, Blender costs not as much as a car, but a lot more than couple
> of boeing 747 :)
>
>
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> End of Bf-funboard Digest, Vol 117, Issue 15
> ********************************************
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