[Bf-funboard] Grab, rotate, scale with basepoint proposal

Karl Kühberger karl.kuehberger at gmail.com
Tue Aug 11 08:43:52 CEST 2015


Hi Justas,

I use Blender for archiviz too. Your feature proposal is fantastisch. It would be very usefull not only for architectural stuff but for all kind of technical modelling. I hope you will get some echoe from the developers. Please post your proposal also at the Blender feature request site.

Karl 

> Am 08.08.2015 um 16:48 schrieb Justas Ingelevičius <justas at zvejone.lt>:
> 
> Hi,
> 
> I am architect and use blender for architectural visualizations. I realized
> that blender lacks functionality witch will allow user grab, rotate or
> scale object precisely using basepoints.
> 
> Now it's possible make something like proposed functionality using
> workarounds involving many steps like entering edit mode, selecting vertex,
> changing 3d cursor location etc. but it's too slow and unintuitive for
> everyday usage. Some of my colleagues even give up learning to use blender
> because of this.
> 
> I have created task for this showing proposed workflow in:
> https://developer.blender.org/T45734
> 
> **Current Issues**
> 
> It is very difficult to grab, rotate and scale objects using basepoints.
> 
> **Proposal**
> 
> Add a a keybord shortcut which will let user select basepoints during grab,
> rotate and scale operations allowing precise transformations in easy way.
> 
> **Grab with basepoint **
> 
> Workflow:
> 
> - Select object
> - press G  (grab)
> - press B (basepoint)
> - click on vertex to specify grab basepoint (hovering on vertex snap is
> activated)
> - move object to desired place (hovering on vertex snap is activated)
> - click to put object
> 
> alternatives like entering X, Y, Z to restrict axis
> or enter numeric value for move distance also works
> 
> **Rotate with basepoint**
> 
> Workflow:
> 
> - Select object
> - press R  (rotate)
> - press B (basepoint)
> - click on vertex to change rotation center (hovering on vertex snap is
> activated)
> - click on second vertex to define rotation reference (hovering on vertex
> snap is activated)
> - click on third vertex to define rotation angle (hovering on vertex snap
> is activated)
> 
> alternatives like entering X, Y, Z to restrict axis
> or enter numeric value for rotation angle also works
> 
> **Scale with basepoint**
> 
> Workflow:
> 
> - Select object
> - press S  (scale)
> - press B (basepoint)
> - click on vertex to change scale basepoint (hovering on vertex snap is
> activated)
> - click on second vertex to define scale reference (hovering on vertex
> snap is activated)
> - enter numeric value for scale, or click on third vertex to define scale
> value (hovering on vertex snap is activated)
> 
> alternatives like entering X, Y, Z to restrict axis
> also works
> 
> Thank you!
> Justas
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