[Bf-funboard] Local View Coordinates = Local Coordinates of active object

gandalf3 zzyxpaw at gmail.com
Sun Aug 2 01:32:36 CEST 2015


Just curious.. What would a user-coordinate-system feature do?
Compared to what the existing custom-transform-orientation feature does 
(Ctrl Alt Space)?

On 07/31/2015 07:39 PM, Campbell Barton wrote:
> User-coordinate-system would be nice to have.
>
> But this feature would be good to have outside of Local-View too.
>
> If we have UCS I can imagine it might be nice to have the option to
> set a temp UCS when entering... but dont think it should be enforced,
> Since you may enter Local-View with multiple objects and don't
> necessarily want to use a single one for the UCS.
>
> On Fri, Jul 31, 2015 at 3:20 AM, Hadrien Brissaud <hadriscus at gmail.com> wrote:
>> Why not leave solo mode alone, it is quite handy - however what you suggest
>> sounds like a recent project "user coordinate system" or something akin to
>> it., I can't remember who was working on it but there was a proposal on BA.
>>
>> On 30 July 2015 at 18:52, Jason van Gumster <fweeb at monsterjavaguns.com>
>> wrote:
>>
>>> Adam Preisler <adam at preisler.me> wrote:
>>>
>>>> Hi Blenderheads,
>>>>
>>>> Right now Local View seems to only hide all other objects (and center on
>>>> selected one) and that functionality already comes with hiding (H, Alt+H
>>>> and Shift+H) and then, if need be, pressing the dot on NUMPAD to focus 3D
>>>> view on selected.
>>>>
>>>> The way I think it should be is that if you add a cube in Global View,
>>> then
>>>> you rotate it around Z axis by 45 degrees and now you press / to go to
>>>> Local View, the cube seemingly rotates back, because the global
>>> coordinate
>>>> system is changed into the local coordinate system of that Cube.
>>>>
>>>> This can help in a TON of cases when you are editing one larger object
>>> and
>>>> you want to be able to use camera views and not press X, Y or Z two times
>>>> on each occasion and you could even have View Transform Orientation
>>> active
>>>> which is oftentimes very useful. If more objects are selected, the active
>>>> one's local coordinates are used for the Local View.
>>> While I understand the desire to reduce key presses, I'm not a huge fan of
>>> this
>>> idea as it requires me to remember a *different* set of hotkeys based on
>>> whether or not I'm in Local View. Muscle memory for the double-tap of X,
>>> Y, or
>>> Z is already pretty ingrained from working in the rest of Blender. I think
>>> it
>>> would be frustrating (for me, at least) for things to work differently in
>>> just
>>> this circumstance.
>>>
>>>    -Jason
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>
>


-- 
-gandalf3



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