[Bf-funboard] Matcap Viewport - possibility to choose viewport matcap for each material

Knapp magick.crow at gmail.com
Thu Apr 30 11:29:59 CEST 2015


Do you feel it would be "improper use", if it were just per object? I do
sometimes find myself wanting to sculpt an arm onto a body and two colors
would be nice.

On Thu, Apr 30, 2015 at 9:11 AM, Campbell Barton <ideasman42 at gmail.com>
wrote:

> The purpose of matcaps is to be able to bypass the material system and
> have a quick view of your objects with preset materials.
>
> If you're at the point where you care about the different matcaps per
> object, this is probably the point where you should start using real
> materials anyway.
>
> While it could be handy sometimes -- if this is added, users will then
> want to render the result (which is making it a second material
> system).
> Also  and if you want to change matcaps its no longer a quick switch
> in the viewport.
>
>
> On Sun, Apr 26, 2015 at 8:50 PM, Adam Preisler <adam at preisler.me> wrote:
> > Dear blenderers!
> >
> > I was wondering if being able to set different matcaps for materials
> would
> > be possible.
> >
> > Of course there would still be an option to override every material
> OpenGL
> > setting and use only one matcap material in viewport for clarity.
> >
> > I still think that it would greatly enhance the viewport experience.
> >
> >
> > I am also adding 2 screenshots with gimped (photoshoped:)) viewport
> matcaps
> > on one of them.
> >
> > Matcap gimped viewport screenshot. Or - How it could possibly look:
> > http://www.pasteall.org/pic/show.php?id=87296
> >
> > Viewport without mapcaps now:
> http://www.pasteall.org/pic/show.php?id=87297
> >
> >
> > Maybe even adding the possibility to create/add your own cubemaps?
> >
> > Have a nice rest of the weekend,
> >
> > AP
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
>
> --
> - Campbell
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>



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Douglas E Knapp

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