[Bf-funboard] Matcap Viewport - possibility to choose viewport matcap for each material

Paweł Łyczkowski pawellyczkowski at gmail.com
Thu Apr 30 10:40:52 CEST 2015

Hi Adam,

Here you have a tutorial on how to set up your own custom matcap materials:


Paweł Łyczkowski

> Campbell Barton <mailto:ideasman42 at gmail.com>
> 30 kwietnia 2015 09:11
> The purpose of matcaps is to be able to bypass the material system and
> have a quick view of your objects with preset materials.
> If you're at the point where you care about the different matcaps per
> object, this is probably the point where you should start using real
> materials anyway.
> While it could be handy sometimes -- if this is added, users will then
> want to render the result (which is making it a second material
> system).
> Also and if you want to change matcaps its no longer a quick switch
> in the viewport.
> Adam Preisler <mailto:adam at preisler.me>
> 26 kwietnia 2015 12:50
> Dear blenderers!
> I was wondering if being able to set different matcaps for materials would
> be possible.
> Of course there would still be an option to override every material OpenGL
> setting and use only one matcap material in viewport for clarity.
> I still think that it would greatly enhance the viewport experience.
> I am also adding 2 screenshots with gimped (photoshoped:)) viewport 
> matcaps
> on one of them.
> Matcap gimped viewport screenshot. Or - How it could possibly look:
> http://www.pasteall.org/pic/show.php?id=87296
> Viewport without mapcaps now: 
> http://www.pasteall.org/pic/show.php?id=87297
> Maybe even adding the possibility to create/add your own cubemaps?
> Have a nice rest of the weekend,
> AP
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard

More information about the Bf-funboard mailing list