[Bf-funboard] Matcap Viewport - possibility to choose viewport matcap for each material

Campbell Barton ideasman42 at gmail.com
Thu Apr 30 09:11:04 CEST 2015


The purpose of matcaps is to be able to bypass the material system and
have a quick view of your objects with preset materials.

If you're at the point where you care about the different matcaps per
object, this is probably the point where you should start using real
materials anyway.

While it could be handy sometimes -- if this is added, users will then
want to render the result (which is making it a second material
system).
Also  and if you want to change matcaps its no longer a quick switch
in the viewport.


On Sun, Apr 26, 2015 at 8:50 PM, Adam Preisler <adam at preisler.me> wrote:
> Dear blenderers!
>
> I was wondering if being able to set different matcaps for materials would
> be possible.
>
> Of course there would still be an option to override every material OpenGL
> setting and use only one matcap material in viewport for clarity.
>
> I still think that it would greatly enhance the viewport experience.
>
>
> I am also adding 2 screenshots with gimped (photoshoped:)) viewport matcaps
> on one of them.
>
> Matcap gimped viewport screenshot. Or - How it could possibly look:
> http://www.pasteall.org/pic/show.php?id=87296
>
> Viewport without mapcaps now: http://www.pasteall.org/pic/show.php?id=87297
>
>
> Maybe even adding the possibility to create/add your own cubemaps?
>
> Have a nice rest of the weekend,
>
> AP
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-- 
- Campbell


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