[Bf-funboard] ALT+B possible for cycles rendering?

Tiago Estill de Noronha TiagoTiagoT+Bf-funboard at gmail.com
Mon Apr 20 18:45:23 CEST 2015


(sending again because the system didn't like that I tried to send an
attachment)

Dunno if it's the best way; but I think this does what you're asking for:
http://www.pasteall.org/blend/35679

Or you could just use the boolean modifier (perhaps even parenting the box
you're gonna be subtracting/intersecting with, to the camera), remembering
to move the box to another layer or set it's material to fully transparent
or whatever.



I'm not sure which would be more beneficial though, both in terms of
performance, as well as how it looks.

On Mon, Apr 20, 2015 at 6:45 AM, Adam Preisler <adam at preisler.me> wrote:

> Hi you blender gurus!
>
> I am not sure how many of you are familiar with Clipping border (Alt+B) in
> 3D View. It's pretty great for architects and I imagine many complex scenes
> too.
>
> https://community.secondlife.com/t5/image/serverpage/image-id/122837iAFB084CC2EE45883?v=mpbl-1
>
> But it would be great, if such thing would work in cycles renderer.
>
> I know that this is a completely different topic, but since planar mapping
> as opposed to spherical mapping of camera (
> https://developer.blender.org/T34197), which I thought was almost
> impossible to fix, has been fixed in blender lately, I'm giving it a try
> here.
>
> Also I have to say, that spherical mapping was good for some cases, it
> would be great to still have the option to switch back.
>
> MY QUESTION - is it possible to have cubical camera limits for example?
>
> Thanks,
>
> Adam
>
> Blender user since 2.36 and a czech student of architecture
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