[Bf-funboard] Shape Workflow Improvement Suggestion

Knapp magick.crow at gmail.com
Wed Sep 17 05:55:10 CEST 2014

On Tue, Sep 16, 2014 at 11:20 PM, Ajlan Altug <ajlanaltug at genesys-da.com>

> Yup, it's really kind of unfortunate Paul, to tell you the truth. On the
> other hand, we are all aware that these guys are busting their balls to
> churn out a splendid piece of software, they're pretty busy... But on the
> other hand, there are users like myself, who've been in the industry for
> 20+ years and know the value of non-destructive workflow in tight deadline
> projects, which is what I'm concerned with mainly. It's a little annoying
> to be diverted to this mailing list for divulging our input, but finding
> out at the end that it is mainly ignored (or not, I don't really know)
> There are many users of Blender around the world, many of them hobbyist to
> be frank, but there are those like myself who have seriously switched to it
> for their professional work, and there, when you're racing against precious
> minutes, you need all available flexibility you can get from the
> application. I'll give you an example; when I get revisions from my
> clients, which are usually quite a few, I tend to stack each revision on
> the model as shapeKeys, but when it comes to the moment when the client is
> ready to commit, I found that "baking" those revision shapeKeys onto the
> 'Basis' shapeKey requires adding those revision shapeKeys to each and every
> other keys present on the model, and there, the "propagate the changes onto
> every shape key' thingy just doesn't work, cuz it's absolute, not additive
> :( I know that if I can remedy these problems by writing a script (which
> isn't that easy I should add with all the drivers that are potentially
> present, the copying and pasting of which are not yet fully implemented
> into the API), integrating these should be a no brainer for many of the
> Blender devs around the world, if only these requests could get a solid
> footing from them... Dunno, feeling a little dismayed about this... :(
> Cheers;
> AJ
> On Tue, Sep 16, 2014 at 11:48 PM, Paul Geraskin <paulgeraskin at gmail.com>
> wrote:
The devs do read this and they do sometimes write stuff for us that was
requested here. You might also try talking with them on IRC. Also don't
forget that money moves mountains. If you put up 500 (not much for a
company that really needs something. Heck, it is the price of a cheap
weekend seminar!) you will have devs coming out of the woodwork to claim
the prize!

Douglas E Knapp

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