[Bf-funboard] Rigidity map for Laplacian Deform?

Tiago Estill de Noronha TiagoTiagoT+Bf-funboard at Gmail.com
Wed Mar 12 02:04:32 CET 2014


The idea is you would paint how stiff different parts of the mesh should be
(like weight-painting), and the modifier would be more lenient with
deforming the parts of the mesh that are less stiff.

In addition to just manually painting, it would be nice to also have the
option of automatically generating rigidity maps based on things like
concaveness, flatness, AO-style algorithm, vertex density etc.


What do you think?




ps: unfortunately the most i can contribute is ideas, and perhaps a bit
testing once it's out; i'm sorry u.u


More information about the Bf-funboard mailing list