[Bf-funboard] Inset modifier mockup

Moolah moolah at mail.ru
Sun Mar 2 19:56:41 CET 2014


Hi Julian,

Yes, it sounds reasonable even if such cases aren't very common.
But anyway it can be solved. For a sake of simplicity (to not touch
Blender API) I suggest to make two internal (for modifier) selections
via two separate vertex groups. Two vertex groups will be converted to
two separate face selections (it's necessary for the Inset command,
right?). Then it will be merged together into one face selection.
It's not an elegant solution but this could work.

Another variant: this can be produced using two Inset modifiers, if
it will be possible by design. I guess it will be initializing as one command
(two or several Inset modifiers from the stack merged together as one
procedure) to prevent possible glitches.

BTW, does Blender's modifier stack structure allows to merge several
modifiers together (if they are "connectable") and execute them as
one procedure? I mean... by the code design, non-visible for users.


Saturday, March 1, 2014, 6:31:14 PM, you wrote:

JH> Hi,

JH> that doesn't appear to be possible in all cases imaginable. For example, a
JH> chess pattern or selecting every second face in a row are patterns that
JH> can't be achieved like that (as far as I understand what you proposed
JH> above).

JH> -- Julian


JH> 2014-03-01 16:31 GMT+01:00 Moolah <moolah at mail.ru>:

>> Hello Campbell,
>>
>> Saturday, March 1, 2014, 7:54:01 AM, you wrote:
>>
>> CB> How would you choose which faces to inset?
>>
>> CB> On Sat, Feb 22, 2014 at 11:05 AM, Moolah <moolah at mail.ru> wrote:
>> >> Hello, Devs and blenderheads!
>> >>
>> >> I have some idea to improve Blender.
>> >> The main point is to "convert" the Inset command to the Inset
>> >> modifier. I think that this thing is as worthy as the Bevel modifier
>> >> but is applicable in different cases.
>> >>
>> >> Please, download the mockup here - http://www.pasteall.org/blend/26994
>> >>
>> >> Thank you for the attention!
>> >>
>> >> /Best regards,
>> >> Kirill Poltavets
>> >>
>> >> _______________________________________________
>> >> Bf-funboard mailing list
>> >> Bf-funboard at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-funboard
>>
>> All right, here is my idea in a better formulated form:
>>
>> http://www.pasteall.org/pic/show.php?id=67602
>>
>> The idea is explained from the simplest cases to some complex.
>> The formula can be wrong, but it's probable for me.
>>
>> --
>> Best regards,
>>  Moolah                            mailto:moolah at mail.ru
>>
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>




-- 
Best regards,
 Moolah                            mailto:moolah at mail.ru



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