[Bf-funboard] Suggestion for manipulation of mesh islands
Hadrien Brissaud
hadriscus at gmail.com
Sat Mar 1 15:08:14 CET 2014
Hi,
I meant having each and every island rotate around their own center of
mass. Is there already a combination that we can use to have this kind of
behaviour ?
- It is indeed possible to separate the mesh "by loose parts", rotating
away, and then recombining. I just tested that and it doesn't break
shapekeys (surprisingly!). However this is cumbersome.
Hadrien
On 1 March 2014 05:48, Campbell Barton <ideasman42 at gmail.com> wrote:
> This isnt clear at all what you mean "have the same effect than object
> mode"
> Can you expand on this?
>
> On Sun, Feb 16, 2014 at 11:21 AM, Hadrien Brissaud <hadriscus at gmail.com>
> wrote:
> > Hi everyone,
> >
> > seeing how it is possible to manipulate edge/face "islands" using
> > "individual origins" since a few versions, I'd like to suggest bringing
> the
> > "manipulate center points" to edit mode when "individual origins" is
> > selected, which would have the same effect than object mode. Would this
> be
> > feasible ?
> >
> > Cheers,
> >
> > Hadrien
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
>
> --
> - Campbell
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