[Bf-funboard] Set camera as the one to look through?

David McSween 3pointedit at gmail.com
Sat Mar 1 14:14:09 CET 2014


I still use view from object to aim lights. But it does seem old fashioned
now with realtime cycles feedback.
On 1 Mar 2014 23:08, "Alberto Torres" <kungfoobar at gmail.com> wrote:

> I remember being confused by this years ago. Once I understood that a
> non-camera object was being set as a camera, I thought it was cool, but
> honestly, I don't see an use case for that, it just causes a lot of
> confusion to newbies (pressing ctrl+0 by mistake instead of ctrl+alt+0).
> Any time I want to look in the PoV of an object I just parent a camera
> there, adjusting more precisely where does the view originate from.
>
> Also it's useful to switch active cameras without changing to its view. Use
> case: align a (non previously active) camera to view.
>
> I vote to change the operator to only allow a camera and not to set the
> viewport. So if you want to set the viewport, you just have to press 0
> again.
>
> > And wouldn't it be better to set the
> > selected camera to be active automatically?
>
> I don't think so. Many times I want to move cameras around, and when I want
> to change active cameras, Ctrl+0 is fast, and it will be better if it
> doesn't move the viewport.
>
> Cheers!
>
>
> 2014-03-01 10:35 GMT+01:00 reiner.prokein <reiner.prokein at posteo.de>:
>
> > Hi there,
> >
> > First i thougth it is a bug. But then i was told it is a feature. So i
> > ask here.
> >
> > I have two cameras in my scene. One is inactive (triangle is not filled)
> > but selected. One is active (triangle is filled) but not selected. When
> > i press Numpad 0 then it looks through the active one, which is not
> > selected. But i want to look through the one that i have selected.
> > That's where my search started. Where can i set my selecetd, means the
> > inactive camera to be active, so that i can look through?
> >
> > By coincidence i stumbled across the menu item called View / Cameras /
> > Set active object as Camera. The label tells me that i have to press
> > this button when i want a cube or another primitive to act as a camera.
> > I would have never thought that this button has something to do with set
> > my selected camera to be active. Especially since it does not only set
> > it active, but also looks through the camera immediately. But it seems
> > to be the only way.
> >
> > So what is the official way to set an inactive camera to active? Where
> > is the corresponding menu item? And wouldn't it be better to set the
> > selected camera to be active automatically?
> >
> > Kind Regards
> >
> > Reiner
> > _______________________________________________
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> >
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