[Bf-funboard] Set camera as the one to look through?

Alberto Torres kungfoobar at gmail.com
Sat Mar 1 14:07:46 CET 2014


I remember being confused by this years ago. Once I understood that a
non-camera object was being set as a camera, I thought it was cool, but
honestly, I don't see an use case for that, it just causes a lot of
confusion to newbies (pressing ctrl+0 by mistake instead of ctrl+alt+0).
Any time I want to look in the PoV of an object I just parent a camera
there, adjusting more precisely where does the view originate from.

Also it's useful to switch active cameras without changing to its view. Use
case: align a (non previously active) camera to view.

I vote to change the operator to only allow a camera and not to set the
viewport. So if you want to set the viewport, you just have to press 0
again.

> And wouldn't it be better to set the
> selected camera to be active automatically?

I don't think so. Many times I want to move cameras around, and when I want
to change active cameras, Ctrl+0 is fast, and it will be better if it
doesn't move the viewport.

Cheers!


2014-03-01 10:35 GMT+01:00 reiner.prokein <reiner.prokein at posteo.de>:

> Hi there,
>
> First i thougth it is a bug. But then i was told it is a feature. So i
> ask here.
>
> I have two cameras in my scene. One is inactive (triangle is not filled)
> but selected. One is active (triangle is filled) but not selected. When
> i press Numpad 0 then it looks through the active one, which is not
> selected. But i want to look through the one that i have selected.
> That's where my search started. Where can i set my selecetd, means the
> inactive camera to be active, so that i can look through?
>
> By coincidence i stumbled across the menu item called View / Cameras /
> Set active object as Camera. The label tells me that i have to press
> this button when i want a cube or another primitive to act as a camera.
> I would have never thought that this button has something to do with set
> my selected camera to be active. Especially since it does not only set
> it active, but also looks through the camera immediately. But it seems
> to be the only way.
>
> So what is the official way to set an inactive camera to active? Where
> is the corresponding menu item? And wouldn't it be better to set the
> selected camera to be active automatically?
>
> Kind Regards
>
> Reiner
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