[Bf-funboard] Array of pictures.

David McSween 3pointedit at gmail.com
Fri Jun 27 08:12:55 CEST 2014


which is great... for 2 views. I often use 4 or more and the little
thumbnails in the Node editor just don't give enough detail.

David


On Fri, Jun 27, 2014 at 3:44 PM, gandalf3 <zzyxpaw at gmail.com> wrote:

> You can partially do that with the split viewer node (Add > Output >
> Split viewer)
>
> On 06/26/14 20:49, David McSween wrote:
> > I would actually prefer access to multiple Compositor Viewer Nodes
> outputs.
> > Currently you can iterate the compositor output node but you cannot
> easily
> > compare various stops along a node tree. The tile-ing function would be
> > cool for that. Dumping various Viewer nodes into an array. The drawback
> > would be redrawing the elements of the array efficiently I guess?
> >
> > David
> >
> >
> > On Fri, Jun 27, 2014 at 12:44 PM, Jeffrey H <italic.rendezvous at gmail.com
> >
> > wrote:
> >
> >> What about tiled render slots?
> >>
> >> I'm wondering if there's a way to query if there's an image saved in a
> >> slot, and if there is, it would be added to a tile list, which would be
> >> counted and a UV editor window could be divided based on that list
> count.
> >> But then you'd have to have an active slot, which could be set just as
> it
> >> currently is. But then how could you delete a tile? By deleting the
> image
> >> or would there be a tile removal function?
> >>
> >> Slot 1: True
> >> Slot 2: True
> >> Slot 3: False
> >> Slot 4: True
> >>
> >> Tile matrix:
> >> 1  1
> >> 1
> >>
> >> OR
> >>
> >> 1  1
> >> 0  1
> >>
> >> This would get complex if you're dealing with (potentially different)
> >> aspect ratios or division methods or more than four slots or an odd
> number
> >> of slots or user-defined divisions or ...
> >>
> >> I don't see a need for a feature such as this, I'm just thinking out
> loud
> >> here. If I need multiple images up, I just use multiple UV editors.
> >>
> >>
> >> On Thu, Jun 26, 2014 at 3:28 PM, David McSween <3pointedit at gmail.com>
> >> wrote:
> >>
> >>> You can already store renders in the uv image editor render slots but
> not
> >>> as floating dragable elements. Also in this case they would be modified
> >> by
> >>> yhe colour management.
> >>> On 27 Jun 2014 00:50, "Knapp" <magick.crow at gmail.com> wrote:
> >>>
> >>>> I just watched this rather cool and short video and though the way he
> >>>> showed off the photos on the side was a new feature of blender but it
> >> was
> >>>> not.
> >>>> Can someone make it? It would be a wonderful feature to have.
> >>>>
> >>
> https://www.youtube.com/watch?v=aByZrsE1J0w&list=UUVA3cYOgsTN4hs3v7pjne7w
> >>>> Thanks
> >>>>
> >>>> --
> >>>> Douglas E Knapp
> >>>>
> >>>> Creative Commons Film Group, Helping people make open source movies
> >>>> with open source software!
> >>>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> >>>>
> >>>> Massage in Gelsenkirchen-Buer:
> >>>> http://douglas.bespin.org/tcm/ztab1.htm
> >>>> Please link to me and trade links with me!
> >>>>
> >>>> Open Source Sci-Fi mmoRPG Game project.
> >>>> http://sf-journey-creations.wikispot.org/Front_Page
> >>>> http://code.google.com/p/perspectiveproject/
> >>>> _______________________________________________
> >>>> Bf-funboard mailing list
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> >>>> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>>>
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> >>
> >>
> >> --
> >> Jeffrey "Italic_" Hoover
> >> _______________________________________________
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> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>
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>
> --
> -gandalf3
>
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