[Bf-funboard] The Lack of inability to perform Batch operations in Blender

Bassam Kurdali bassam at urchn.org
Mon Jun 2 23:19:56 CEST 2014


On Mon, 2014-06-02 at 20:23 +0200, Knapp wrote:
> Can't you link all the objects to the same modifier?
not exactly.
Modifier is not a datablock; while you can 'link' multiple objects to
the active object's modifier, it actually makes unique copies.
> 
> 
> 
> 
> On Mon, Jun 2, 2014 at 7:20 PM, Bassam Kurdali <bassam at urchn.org>
> wrote:
>         -There is a 'batch rename datablocks' addon in Testing that
>         does a bit
>         of the automation.
>         -There is also the 'copy to selected' feature when you
>         right-click - not
>         available for e.g. modifier settings, but is for other things.
>         - there is also the 'copy attributes menu' addon that does a
>         3D view
>         copy of specific things.
>         - you can use the 'link' button ctrl-L for some other things.
>         
>         However:
>         Gang/batch editing with more flexibility would be a cool
>         feature. It
>         would need some design (even as an addon/python) for instance:
>         modifier
>         settings aren't trivial, what if there are multiple instances
>         of the
>         same modifier/ none, etc. on the other objects? which one do
>         you copy?
>         and so on.
>         cheers,
>         Bassam
>         
>         On Mon, 2014-06-02 at 18:09 +0300, Ajlan Altug wrote:
>         > Thanx Kev for your reply. I come from Softimage and am used
>         to writing my
>         > scripts in VB (old old school, I know :( ), but am in the
>         process of
>         > teaching myself Python in Blender. Your suggestion is pretty
>         reasonable,
>         > and had I really been into coding in Blender, I had an idea
>         to remedy this,
>         > by preparing an addon that replicates the property panel to
>         the tee, that
>         > could be used to propagate every adjustment done in it to
>         multiple objects
>         > selected. That would be a good addon to have. But
>         nevertheless, I do hope
>         > the devs will read my post and hopefully respond to it, cuz
>         implementing a
>         > full batch adjustment capability always beats a run-time
>         for...next loop in
>         > terms of speed especially.
>         >
>         > Cheers;
>         >
>         > AJ
>         >
>         >
>         > On Mon, Jun 2, 2014 at 6:01 PM, Kévin Dietrich
>         <kevin.dietrich at mailoo.org>
>         > wrote:
>         >
>         > >
>         > >
>         > > Hi Ajlan,
>         > >
>         > > I don't know if such feature is on any roadmap. But for
>         the most part,
>         > > you can write a little python script to get such work
>         done.
>         > >
>         > > For example, in the case of the subsurf modifier, you can
>         do it like so:
>         > >
>         > >
>         > > import bpy
>         > >
>         > > for obj in bpy.context.selected_obects:
>         > >
>         > >  try:
>         > >
>         > >  obj.modifiers['Subsurf'].levels = 2
>         > >
>         > >  except KeyError:
>         > >
>         > >  print("No subsurf on this object")
>         > >
>         > > This will set the "view" level of all the subsurf
>         modifiers in your to
>         > > 2.
>         > >
>         > > You could add 1 "render" level with:
>         > >
>         > >  obj.modifiers['Subsurf'].render_levels += 1
>         > >
>         > >  etc...
>         > >
>         > > This is basic blender/python scripting for task
>         automation. You look for
>         > > more info on that subject on BlenderArtists.
>         > >
>         > > Cheers,
>         > >
>         > > Kévin
>         > >
>         > > Le 2014-06-02 16:24, Ajlan Altug a écrit :
>         > >
>         > > > Hi;
>         > > >
>         > > > I'm wondering if there are Blender users out there who
>         feel the need to
>         > > > perform Batch attribute adjustments on multiple objects
>         in Blender on a
>         > > > daily basis. Blender is downright fantastic, there's no
>         doubt. The amount
>         > > > of attention and thought put into almost every aspect of
>         it astounds me
>         > > > persistently. Yet, working in 3D means having to deal
>         with tons of
>         > > objects
>         > > > at a time. I have numerous objects in my scene with
>         subSurf modifier
>         > > > applied to each and every one of them. If I want to
>         change their
>         > > > resolution, as of now, I need to dive in there, bite the
>         bullet and
>         > > tackle
>         > > > this task one object after the other, which is likely to
>         take at least 15
>         > > > to 20 minutes of my precious time. Is there anything in
>         the devs' agenda
>         > > to
>         > > > tackle this issue in the near future? A spreadsheet a-la
>         Maya will be
>         > > > clunky and unweildly, but the ability to adjust
>         parameters from the
>         > > > properties panel after selecting multiple objects would
>         be a needed and
>         > > > welcome addition to Blender.
>         > > >
>         > > > Cheers;
>         > > >
>         > > > AJ
>         > >
>         > >
>         > > _______________________________________________
>         > > Bf-funboard mailing list
>         > > Bf-funboard at blender.org
>         > > http://lists.blender.org/mailman/listinfo/bf-funboard
>         > >
>         >
>         >
>         >
>         
>         
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> 
> 
> 
> -- 
> Douglas E Knapp
> 
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