[Bf-funboard] The Lack of inability to perform Batch operations in Blender
Bassam Kurdali
bassam at urchn.org
Mon Jun 2 23:19:56 CEST 2014
On Mon, 2014-06-02 at 20:23 +0200, Knapp wrote:
> Can't you link all the objects to the same modifier?
not exactly.
Modifier is not a datablock; while you can 'link' multiple objects to
the active object's modifier, it actually makes unique copies.
>
>
>
>
> On Mon, Jun 2, 2014 at 7:20 PM, Bassam Kurdali <bassam at urchn.org>
> wrote:
> -There is a 'batch rename datablocks' addon in Testing that
> does a bit
> of the automation.
> -There is also the 'copy to selected' feature when you
> right-click - not
> available for e.g. modifier settings, but is for other things.
> - there is also the 'copy attributes menu' addon that does a
> 3D view
> copy of specific things.
> - you can use the 'link' button ctrl-L for some other things.
>
> However:
> Gang/batch editing with more flexibility would be a cool
> feature. It
> would need some design (even as an addon/python) for instance:
> modifier
> settings aren't trivial, what if there are multiple instances
> of the
> same modifier/ none, etc. on the other objects? which one do
> you copy?
> and so on.
> cheers,
> Bassam
>
> On Mon, 2014-06-02 at 18:09 +0300, Ajlan Altug wrote:
> > Thanx Kev for your reply. I come from Softimage and am used
> to writing my
> > scripts in VB (old old school, I know :( ), but am in the
> process of
> > teaching myself Python in Blender. Your suggestion is pretty
> reasonable,
> > and had I really been into coding in Blender, I had an idea
> to remedy this,
> > by preparing an addon that replicates the property panel to
> the tee, that
> > could be used to propagate every adjustment done in it to
> multiple objects
> > selected. That would be a good addon to have. But
> nevertheless, I do hope
> > the devs will read my post and hopefully respond to it, cuz
> implementing a
> > full batch adjustment capability always beats a run-time
> for...next loop in
> > terms of speed especially.
> >
> > Cheers;
> >
> > AJ
> >
> >
> > On Mon, Jun 2, 2014 at 6:01 PM, Kévin Dietrich
> <kevin.dietrich at mailoo.org>
> > wrote:
> >
> > >
> > >
> > > Hi Ajlan,
> > >
> > > I don't know if such feature is on any roadmap. But for
> the most part,
> > > you can write a little python script to get such work
> done.
> > >
> > > For example, in the case of the subsurf modifier, you can
> do it like so:
> > >
> > >
> > > import bpy
> > >
> > > for obj in bpy.context.selected_obects:
> > >
> > > try:
> > >
> > > obj.modifiers['Subsurf'].levels = 2
> > >
> > > except KeyError:
> > >
> > > print("No subsurf on this object")
> > >
> > > This will set the "view" level of all the subsurf
> modifiers in your to
> > > 2.
> > >
> > > You could add 1 "render" level with:
> > >
> > > obj.modifiers['Subsurf'].render_levels += 1
> > >
> > > etc...
> > >
> > > This is basic blender/python scripting for task
> automation. You look for
> > > more info on that subject on BlenderArtists.
> > >
> > > Cheers,
> > >
> > > Kévin
> > >
> > > Le 2014-06-02 16:24, Ajlan Altug a écrit :
> > >
> > > > Hi;
> > > >
> > > > I'm wondering if there are Blender users out there who
> feel the need to
> > > > perform Batch attribute adjustments on multiple objects
> in Blender on a
> > > > daily basis. Blender is downright fantastic, there's no
> doubt. The amount
> > > > of attention and thought put into almost every aspect of
> it astounds me
> > > > persistently. Yet, working in 3D means having to deal
> with tons of
> > > objects
> > > > at a time. I have numerous objects in my scene with
> subSurf modifier
> > > > applied to each and every one of them. If I want to
> change their
> > > > resolution, as of now, I need to dive in there, bite the
> bullet and
> > > tackle
> > > > this task one object after the other, which is likely to
> take at least 15
> > > > to 20 minutes of my precious time. Is there anything in
> the devs' agenda
> > > to
> > > > tackle this issue in the near future? A spreadsheet a-la
> Maya will be
> > > > clunky and unweildly, but the ability to adjust
> parameters from the
> > > > properties panel after selecting multiple objects would
> be a needed and
> > > > welcome addition to Blender.
> > > >
> > > > Cheers;
> > > >
> > > > AJ
> > >
> > >
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> >
> >
> >
>
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
>
>
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
More information about the Bf-funboard
mailing list