[Bf-funboard] The Lack of inability to perform Batch operations in Blender

Knapp magick.crow at gmail.com
Mon Jun 2 22:52:05 CEST 2014


Seems like the easiest answer is to make blender modifiers so that they can
be shared just like a texture is. With a texture you can link all the
geometry to one texture and then just change that one or give each one its
own texture.


On Mon, Jun 2, 2014 at 9:16 PM, gandalf3 <zzyxpaw at gmail.com> wrote:

> RMB > copy to selected *does* seem to work for modifier settings..
>
> AFAIK linking doesn't actually /link/ it, each object has it's own
> separate modifiers. It just copies the modifiers from the active object
> to the selected object(s).
>
> On 06/02/14 11:23, Knapp wrote:
> > Can't you link all the objects to the same modifier?
> >
> >
> >
> > On Mon, Jun 2, 2014 at 7:20 PM, Bassam Kurdali <bassam at urchn.org> wrote:
> >
> >> -There is a 'batch rename datablocks' addon in Testing that does a bit
> >> of the automation.
> >> -There is also the 'copy to selected' feature when you right-click - not
> >> available for e.g. modifier settings, but is for other things.
> >> - there is also the 'copy attributes menu' addon that does a 3D view
> >> copy of specific things.
> >> - you can use the 'link' button ctrl-L for some other things.
> >>
> >> However:
> >> Gang/batch editing with more flexibility would be a cool feature. It
> >> would need some design (even as an addon/python) for instance: modifier
> >> settings aren't trivial, what if there are multiple instances of the
> >> same modifier/ none, etc. on the other objects? which one do you copy?
> >> and so on.
> >> cheers,
> >> Bassam
> >>
> >> On Mon, 2014-06-02 at 18:09 +0300, Ajlan Altug wrote:
> >>> Thanx Kev for your reply. I come from Softimage and am used to writing
> my
> >>> scripts in VB (old old school, I know :( ), but am in the process of
> >>> teaching myself Python in Blender. Your suggestion is pretty
> reasonable,
> >>> and had I really been into coding in Blender, I had an idea to remedy
> >> this,
> >>> by preparing an addon that replicates the property panel to the tee,
> that
> >>> could be used to propagate every adjustment done in it to multiple
> >> objects
> >>> selected. That would be a good addon to have. But nevertheless, I do
> hope
> >>> the devs will read my post and hopefully respond to it, cuz
> implementing
> >> a
> >>> full batch adjustment capability always beats a run-time for...next
> loop
> >> in
> >>> terms of speed especially.
> >>>
> >>> Cheers;
> >>>
> >>> AJ
> >>>
> >>>
> >>> On Mon, Jun 2, 2014 at 6:01 PM, Kévin Dietrich <
> >> kevin.dietrich at mailoo.org>
> >>> wrote:
> >>>
> >>>>
> >>>> Hi Ajlan,
> >>>>
> >>>> I don't know if such feature is on any roadmap. But for the most part,
> >>>> you can write a little python script to get such work done.
> >>>>
> >>>> For example, in the case of the subsurf modifier, you can do it like
> >> so:
> >>>>
> >>>> import bpy
> >>>>
> >>>> for obj in bpy.context.selected_obects:
> >>>>
> >>>>   try:
> >>>>
> >>>>   obj.modifiers['Subsurf'].levels = 2
> >>>>
> >>>>   except KeyError:
> >>>>
> >>>>   print("No subsurf on this object")
> >>>>
> >>>> This will set the "view" level of all the subsurf modifiers in your to
> >>>> 2.
> >>>>
> >>>> You could add 1 "render" level with:
> >>>>
> >>>>   obj.modifiers['Subsurf'].render_levels += 1
> >>>>
> >>>>   etc...
> >>>>
> >>>> This is basic blender/python scripting for task automation. You look
> >> for
> >>>> more info on that subject on BlenderArtists.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> Kévin
> >>>>
> >>>> Le 2014-06-02 16:24, Ajlan Altug a écrit :
> >>>>
> >>>>> Hi;
> >>>>>
> >>>>> I'm wondering if there are Blender users out there who feel the need
> >> to
> >>>>> perform Batch attribute adjustments on multiple objects in Blender
> >> on a
> >>>>> daily basis. Blender is downright fantastic, there's no doubt. The
> >> amount
> >>>>> of attention and thought put into almost every aspect of it astounds
> >> me
> >>>>> persistently. Yet, working in 3D means having to deal with tons of
> >>>> objects
> >>>>> at a time. I have numerous objects in my scene with subSurf modifier
> >>>>> applied to each and every one of them. If I want to change their
> >>>>> resolution, as of now, I need to dive in there, bite the bullet and
> >>>> tackle
> >>>>> this task one object after the other, which is likely to take at
> >> least 15
> >>>>> to 20 minutes of my precious time. Is there anything in the devs'
> >> agenda
> >>>> to
> >>>>> tackle this issue in the near future? A spreadsheet a-la Maya will be
> >>>>> clunky and unweildly, but the ability to adjust parameters from the
> >>>>> properties panel after selecting multiple objects would be a needed
> >> and
> >>>>> welcome addition to Blender.
> >>>>>
> >>>>> Cheers;
> >>>>>
> >>>>> AJ
> >>>>
> >>>> _______________________________________________
> >>>> Bf-funboard mailing list
> >>>> Bf-funboard at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>>>
> >>>
> >>>
> >>
> >> _______________________________________________
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> >> Bf-funboard at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>
> >
> >
>
>
> --
> -gandalf3
>
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