[Bf-funboard] The Lack of inability to perform Batch operations in Blender

gandalf3 zzyxpaw at gmail.com
Mon Jun 2 21:16:41 CEST 2014


RMB > copy to selected *does* seem to work for modifier settings..

AFAIK linking doesn't actually /link/ it, each object has it's own 
separate modifiers. It just copies the modifiers from the active object 
to the selected object(s).

On 06/02/14 11:23, Knapp wrote:
> Can't you link all the objects to the same modifier?
>
>
>
> On Mon, Jun 2, 2014 at 7:20 PM, Bassam Kurdali <bassam at urchn.org> wrote:
>
>> -There is a 'batch rename datablocks' addon in Testing that does a bit
>> of the automation.
>> -There is also the 'copy to selected' feature when you right-click - not
>> available for e.g. modifier settings, but is for other things.
>> - there is also the 'copy attributes menu' addon that does a 3D view
>> copy of specific things.
>> - you can use the 'link' button ctrl-L for some other things.
>>
>> However:
>> Gang/batch editing with more flexibility would be a cool feature. It
>> would need some design (even as an addon/python) for instance: modifier
>> settings aren't trivial, what if there are multiple instances of the
>> same modifier/ none, etc. on the other objects? which one do you copy?
>> and so on.
>> cheers,
>> Bassam
>>
>> On Mon, 2014-06-02 at 18:09 +0300, Ajlan Altug wrote:
>>> Thanx Kev for your reply. I come from Softimage and am used to writing my
>>> scripts in VB (old old school, I know :( ), but am in the process of
>>> teaching myself Python in Blender. Your suggestion is pretty reasonable,
>>> and had I really been into coding in Blender, I had an idea to remedy
>> this,
>>> by preparing an addon that replicates the property panel to the tee, that
>>> could be used to propagate every adjustment done in it to multiple
>> objects
>>> selected. That would be a good addon to have. But nevertheless, I do hope
>>> the devs will read my post and hopefully respond to it, cuz implementing
>> a
>>> full batch adjustment capability always beats a run-time for...next loop
>> in
>>> terms of speed especially.
>>>
>>> Cheers;
>>>
>>> AJ
>>>
>>>
>>> On Mon, Jun 2, 2014 at 6:01 PM, Kévin Dietrich <
>> kevin.dietrich at mailoo.org>
>>> wrote:
>>>
>>>>
>>>> Hi Ajlan,
>>>>
>>>> I don't know if such feature is on any roadmap. But for the most part,
>>>> you can write a little python script to get such work done.
>>>>
>>>> For example, in the case of the subsurf modifier, you can do it like
>> so:
>>>>
>>>> import bpy
>>>>
>>>> for obj in bpy.context.selected_obects:
>>>>
>>>>   try:
>>>>
>>>>   obj.modifiers['Subsurf'].levels = 2
>>>>
>>>>   except KeyError:
>>>>
>>>>   print("No subsurf on this object")
>>>>
>>>> This will set the "view" level of all the subsurf modifiers in your to
>>>> 2.
>>>>
>>>> You could add 1 "render" level with:
>>>>
>>>>   obj.modifiers['Subsurf'].render_levels += 1
>>>>
>>>>   etc...
>>>>
>>>> This is basic blender/python scripting for task automation. You look
>> for
>>>> more info on that subject on BlenderArtists.
>>>>
>>>> Cheers,
>>>>
>>>> Kévin
>>>>
>>>> Le 2014-06-02 16:24, Ajlan Altug a écrit :
>>>>
>>>>> Hi;
>>>>>
>>>>> I'm wondering if there are Blender users out there who feel the need
>> to
>>>>> perform Batch attribute adjustments on multiple objects in Blender
>> on a
>>>>> daily basis. Blender is downright fantastic, there's no doubt. The
>> amount
>>>>> of attention and thought put into almost every aspect of it astounds
>> me
>>>>> persistently. Yet, working in 3D means having to deal with tons of
>>>> objects
>>>>> at a time. I have numerous objects in my scene with subSurf modifier
>>>>> applied to each and every one of them. If I want to change their
>>>>> resolution, as of now, I need to dive in there, bite the bullet and
>>>> tackle
>>>>> this task one object after the other, which is likely to take at
>> least 15
>>>>> to 20 minutes of my precious time. Is there anything in the devs'
>> agenda
>>>> to
>>>>> tackle this issue in the near future? A spreadsheet a-la Maya will be
>>>>> clunky and unweildly, but the ability to adjust parameters from the
>>>>> properties panel after selecting multiple objects would be a needed
>> and
>>>>> welcome addition to Blender.
>>>>>
>>>>> Cheers;
>>>>>
>>>>> AJ
>>>>
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>>>>
>>>
>>>
>>
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>
>


-- 
-gandalf3



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