[Bf-funboard] The Lack of inability to perform Batch operations in Blender

Knapp magick.crow at gmail.com
Mon Jun 2 20:23:20 CEST 2014


Can't you link all the objects to the same modifier?



On Mon, Jun 2, 2014 at 7:20 PM, Bassam Kurdali <bassam at urchn.org> wrote:

> -There is a 'batch rename datablocks' addon in Testing that does a bit
> of the automation.
> -There is also the 'copy to selected' feature when you right-click - not
> available for e.g. modifier settings, but is for other things.
> - there is also the 'copy attributes menu' addon that does a 3D view
> copy of specific things.
> - you can use the 'link' button ctrl-L for some other things.
>
> However:
> Gang/batch editing with more flexibility would be a cool feature. It
> would need some design (even as an addon/python) for instance: modifier
> settings aren't trivial, what if there are multiple instances of the
> same modifier/ none, etc. on the other objects? which one do you copy?
> and so on.
> cheers,
> Bassam
>
> On Mon, 2014-06-02 at 18:09 +0300, Ajlan Altug wrote:
> > Thanx Kev for your reply. I come from Softimage and am used to writing my
> > scripts in VB (old old school, I know :( ), but am in the process of
> > teaching myself Python in Blender. Your suggestion is pretty reasonable,
> > and had I really been into coding in Blender, I had an idea to remedy
> this,
> > by preparing an addon that replicates the property panel to the tee, that
> > could be used to propagate every adjustment done in it to multiple
> objects
> > selected. That would be a good addon to have. But nevertheless, I do hope
> > the devs will read my post and hopefully respond to it, cuz implementing
> a
> > full batch adjustment capability always beats a run-time for...next loop
> in
> > terms of speed especially.
> >
> > Cheers;
> >
> > AJ
> >
> >
> > On Mon, Jun 2, 2014 at 6:01 PM, Kévin Dietrich <
> kevin.dietrich at mailoo.org>
> > wrote:
> >
> > >
> > >
> > > Hi Ajlan,
> > >
> > > I don't know if such feature is on any roadmap. But for the most part,
> > > you can write a little python script to get such work done.
> > >
> > > For example, in the case of the subsurf modifier, you can do it like
> so:
> > >
> > >
> > > import bpy
> > >
> > > for obj in bpy.context.selected_obects:
> > >
> > >  try:
> > >
> > >  obj.modifiers['Subsurf'].levels = 2
> > >
> > >  except KeyError:
> > >
> > >  print("No subsurf on this object")
> > >
> > > This will set the "view" level of all the subsurf modifiers in your to
> > > 2.
> > >
> > > You could add 1 "render" level with:
> > >
> > >  obj.modifiers['Subsurf'].render_levels += 1
> > >
> > >  etc...
> > >
> > > This is basic blender/python scripting for task automation. You look
> for
> > > more info on that subject on BlenderArtists.
> > >
> > > Cheers,
> > >
> > > Kévin
> > >
> > > Le 2014-06-02 16:24, Ajlan Altug a écrit :
> > >
> > > > Hi;
> > > >
> > > > I'm wondering if there are Blender users out there who feel the need
> to
> > > > perform Batch attribute adjustments on multiple objects in Blender
> on a
> > > > daily basis. Blender is downright fantastic, there's no doubt. The
> amount
> > > > of attention and thought put into almost every aspect of it astounds
> me
> > > > persistently. Yet, working in 3D means having to deal with tons of
> > > objects
> > > > at a time. I have numerous objects in my scene with subSurf modifier
> > > > applied to each and every one of them. If I want to change their
> > > > resolution, as of now, I need to dive in there, bite the bullet and
> > > tackle
> > > > this task one object after the other, which is likely to take at
> least 15
> > > > to 20 minutes of my precious time. Is there anything in the devs'
> agenda
> > > to
> > > > tackle this issue in the near future? A spreadsheet a-la Maya will be
> > > > clunky and unweildly, but the ability to adjust parameters from the
> > > > properties panel after selecting multiple objects would be a needed
> and
> > > > welcome addition to Blender.
> > > >
> > > > Cheers;
> > > >
> > > > AJ
> > >
> > >
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> >
> >
> >
>
>
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