[Bf-funboard] Feature request: Fewer viewport updates when editing texture nodes

Adam Preisler adam at preisler.me
Mon Jul 28 12:12:05 CEST 2014


I agree.


Even though I have 2 GPUs now, one for viewport, one for rendering, this
was really hindering me with CPU or even one GPU used for rendering.


Adam Preisler
On 28 Jul 2014 01:36, "Thor Ekle" <thor at 1299design.com> wrote:

> Hi everyone,
>
> This is my first time requesting a feature, and this really is in the
> gray area between a bug and a feature, so I apologize if I've gone about
> this in the wrong way.
>
> Issue:
> When the 3D viewport is set to Rendered mode and you're editing textures
> in the node editor, the viewport updates unnecessarily. This disrupts
> the workflow somewhat and can probably be improved on fairly easily.
>
> As far as I can tell, it should not be necessary to redraw the viewport
> when:
>
> . A new node is added
> . When a node where all the output sockets are empty is edited
>
> I suppose it might be possible to trace through the node tree to
> determine if a redraw is required in response to any type of edit; this
> may catch more use cases than I suggested above.
>
> Thanks,
> Thor
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