[Bf-funboard] Mirror Weights FRUSTRATION!!!!
Ajlan Altug
ajlanaltug at genesys-da.com
Thu Jul 10 19:58:56 CEST 2014
This is what it says in the manual;
*"Mirror to opposite bone*
If you want to create a mirrored weight group for the opposite bone (of a
symmetric character), then you can do this:
- Delete the target Vertex Group (where the mirrored weights will be
placed)
- Create a copy of the source bone Vertex Group (the group containing
the weights which you want to copy)
- Rename the new Vertex Group to the name of the target Vertex Group
(the group you deleted above)
- Select the Target Vertex Group and call the Mirror tool (use only the
Mirror weights option and optionally Topology Mirror if your mesh is not
symmetric)"
Sheeesh.... Absolutely redundant imo, lotsa steps to get reach such a
simple goal... It should be so easy to incorporate a user-friendly solution
to this problem, cuz as it is, the mirror weights is NOT doing what it's
supposed to be doing by definition, it is actually "Flipping" the weights.
--
Ajlan Altug
GENESYS D&A, Ist.
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