[Bf-funboard] Deep compositing.

David McSween 3pointedit at gmail.com
Tue Feb 25 10:23:25 CET 2014


I know it maybe the future of compositing but the files really can be
enormous.  A lightwave forum suggested that they were creating 1920x1080 hd
frames at 100mb per frame, compressed!
So this is a lot to unpack into memory when you're using multiple elements
in a shot. Sometimes it's easier to just use a 2 masked element. And the
work load for balancing color between elements and their depth components
is a further time sink.

Also stereography or shooting left and right eye images doesn't provide the
best depth separation,  it is very coarse and hasn't removed the need for
green screen in movie production.
On 25 Feb 2014 18:54, "Knapp" <magick.crow at gmail.com> wrote:

> On Tue, Feb 25, 2014 at 7:56 AM, David McSween <3pointedit at gmail.com>
> wrote:
>
> > I guess that the best reason would be lack of system resources. A 32bit
> > flat image at 24fps can be quite large, now multiply that for the depth
> of
> > resolution you require. That is one HUGE data set. Also how would you
> infer
> > this for live footage, as there is no simple way to capture density or
> > depth in the field (other than with a stereo rig).
> >
> > Blender currently creates a Z-depth pass which we can already use, but
> I'm
> > not sure that the volumetrics are going to be integrated. Heck it doesn't
> > even include alpha AFAIK, you have to hack a mist pass to include
> textures
> > etc.
>
>
> I can't even pretend to know the technical side of this but it is very
> clear that the future holds 3d cameras/recorders and you are seeing this in
> Hollywood and 3d printer tech. I think that Blender should plan for this
> future. Computer power will continue its doubling every 14 months so I
> don't see that as a huge problem. I was just looking at buying a 5tb hard
> drive this morning. My computer has 16gb ram and can move up to 32 without
> much cost (not that I currently even need that much) and did not cost that
> much. I really think we should at least start planning how to grow Blender
> in this way. Seems like a great way it improve Blender to me and the future
> of 3d editor programs.
>
> A wiki link about it.
> http://en.wikipedia.org/wiki/Deep_image_compositing
>
> --
> Douglas E Knapp
>
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