[Bf-funboard] Animated GLSL transparency in 3D View

Antony Riakiotakis kalast at gmail.com
Sat Dec 27 16:12:47 CET 2014


The status so far is the same as before. It may be possible to substitute
some hard-coded values with uniforms but there are many variables to expose
and we may well run out of uniform space.

On 27 December 2014 at 15:56, Aniruddha Hardikar <aniruddha.har at gmail.com>
wrote:

> Hi, I'm Aniruddha from Pune, India. A first time poster to bf-funboard.
>
> I was curious if animated update of transparency/alpha in 3D View using
> GLSL is in any near-future todo lists. That is one feature(?) I have always
> mised in blender. It would be a really useful addition, and could boost
> OpenGL quick-rendering in a great way. I couldn't find it anywhere, apart
> from a couple of posts by brecht mentioning it being put on hold in favour
> of speed, as it would cause the GLSL shaders to recompile per frame.
>
> Any discussion on this is much appreciated, thanks :)
>
> Regards,
> -Aniruddha
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