[Bf-funboard] some pipeline related requests
ideasman42 at gmail.com
Fri Aug 29 08:22:36 CEST 2014
This can be done by writing your own render operator which wraps the
real one, then calling this from the button --- (but really don't
Just committed a `render_init` handler, so you can perform changes
just before a render starts (you'll need a recent build to test of
On Thu, Aug 28, 2014 at 1:52 AM, Thomas Volkmann
<lists at thomasvolkmann.com> wrote:
> I can probably use multilayer-exr for that. I was just trying to mimic what we
> are used to here when rendering from Max and Softimage.
> But as for the other problem, can I map the Animation button to a custom
> Then I would have a script like that:
> for layer in layers:
> if layer CheckedForRender:
> uncheck all other layers
> set output to layername
> render animation
> restore layerCheck
> So could I have a startupscript that binds my script to that button?
> ***sent twice, because the original mail is held back for approval (got too
>> Campbell Barton <ideasman42 at gmail.com> hat am 27. August 2014 um 16:09
>> Is there any reason you can't use multi-layer EXR's for this purpose?
>> (or render multi-layer EXR's and split them up after)
>> There is an image output node which can have multiple file outputs,
>> but think this isnt very practical to setup-on-the-fly.
>> Otherwise If you want to set different output paths you have to render
>> multiple times as far as I know.
> Bf-funboard mailing list
> Bf-funboard at blender.org
More information about the Bf-funboard