[Bf-funboard] some pipeline related requests

Thomas Volkmann lists at thomasvolkmann.com
Mon Aug 18 11:28:10 CEST 2014


Hej Patrik,

no worries, I don't take it personal. I'm just wondering what I can do to get
someones attention. I have threads on blendersrtists.org, I visited
blendercoders on IRC and they told me to go here. Following the links from the
official Blender.org there is a place for filing feature requests, but it seems
dead since 2.6 and the same goes for blenderstorms (thx for the link).
It's not that I ask to get it implemented right away, because I demand it. I'm
more looking for some advice how that stuff could be implemented and maybe have
some discussion about it. If it is easy to implement maybe I could solve it
myself with some directions (I already spend some hours looking at it, but my
skills are too limited to figure out by myself).
Otherwise, if more people see that this would make sense (which it certainly
does, people just don't know what they are missing), maybe some dev would take a
couple of minutes to solve it.
Maybe I should go and file a bug report. But anyway I would like to know what
would be the right channel to reach the right people with stuff like this...

tack så mycket
mvh
Thomas

> Patrik Andersson <patrik.andersson.se at gmail.com> hat am 18. August 2014 um
> 10:04 geschrieben:
> 
>  Your request is motivated.
> 
>  Please don't take it personal if the response is not what you expected.
> 
>  I'm not sure if this is the right place for the discussion, the moderator has
> to answer on that point. I think blenderstorm the name is, is a site for
> brainstorming ideas for blender, also you could file it as a future request
> bug.
> 
>  Kind regards
>  Patrik
> 
> 
>  On Mon, Aug 18, 2014 at 9:26 AM, Thomas Volkmann <lists at thomasvolkmann.com
> <mailto:lists at thomasvolkmann.com> > wrote:
>    > > Anyway:
> > 
> >    a) are these stupid requests?
> >    b) am I asking in the wrong place?
> >    c) no one knows what I'm talking about?
> >    d) does no one like me ?
> >    e) all of the above?
> > 
> >    Thanks!
> > 
> >    > Thomas Volkmann < lists at thomasvolkmann.com
> >    > <mailto:lists at thomasvolkmann.com> > hat am 15. August 2014 um 09:41
> >    > geschrieben:
> >    >
> >    >
> >    > Hi Jorge,
> >    >
> >    > that would work as a dirty workaround, but I haven't tested yet what
> >    > happens
> >    > if
> >    > you just render one renderlayer and not the others. And still the
> >    > commandline
> >    > option for the renderfarm is missing.
> >    > Would one of the devs care to give a short overview of how the
> >    > mentioned
> >    > points
> >    > could be achieved? I tried to look into it myself, but I don't have
> >    > enough
> >    > time
> >    > to make it work with my limited skillset. A push in the right direction
> >    > could
> >    > help a lot.
> >    >
> >    > Thanks.
> >    >
> >    >
> >    > > Jorge Vasquez < yorch.vasquez at gmail.com
> >    > > <mailto:yorch.vasquez at gmail.com> > hat am 14. August 2014 um 21:08
> >    > > geschrieben:
> >    > >
> >    > > Hi Thomas.
> >    > >
> >    > > I'm no expert, but I've been using Blender a bit to generate assets
> >    > > for
> >    > > compositing in other programs (mainly after effects), and I also had
> >    > > the
> >    > > need
> >    > > for rendering render layers and/or passes to separate files, as after
> >    > > effects
> >    > > doesn't play well with the multilayer EXT format.
> >    > > So far I've been using this method that suits me well for that kind
> >    > > of
> >    > > thing:
> >    > > In the compositor, you can create a "File Output" node, and in its
> >    > > properties, you can create as many "inputs" as you like, and assign
> >    > > to those
> >    > > inputs, Render layers, Render Passes or the output from other nodes,
> >    > > and
> >    > > when
> >    > > you render out your composition, you'll get your files in the base
> >    > > path
> >    > > you've
> >    > > set up in your node, and in it's respective inout name folder. You
> >    > > can
> >    > > render
> >    > > them all with the same settings as your main node, or have overrides
> >    > > per
> >    > > input, so you don't have to commit to a single format all along.
> >    > > I think it might be of help to figure out your pipeline. Hope it
> >    > > helps, if
> >    > > it
> >    > > sounds confusing, let me know and I'll try to explain better and/or
> >    > > send you
> >    > > a
> >    > > sample file.
> >    > >
> >    > > Greetings,
> >    > > Jorge
> >    > >
> >    > >
> >    > >
> >    > >
> >    > > On Thu, Aug 14, 2014 at 5:07 AM, Thomas Volkmann <
> >    > > lists at thomasvolkmann.com <mailto:lists at thomasvolkmann.com>
> >    > > <mailto: lists at thomasvolkmann.com <mailto:lists at thomasvolkmann.com> >
> >    > > > wrote:
> >    > > > > Hi,
> >    > > >
> >    > > > while checking how Blender could fit into our pipeline, I ran into
> >    > > > some
> >    > > > issues
> >    > > > that maybe someone finds worth fixing/implementing.
> >    > > > First a short list, and description further down:
> >    > > >
> >    > > > 1.: render renderlayers (and passes) to separate files
> >    > > > 1.a: commandline flag to chose which renderlayer to render
> >    > > > 2: additional location(s) for Configuration and Data files
> >    > > >
> >    > > > It's pretty much self explanatory, but nevertheless some words of
> >    > > > explanation:
> >    > > >
> >    > > > 1: When more layers are selected and I have an outputformat other
> >    > > > than
> >    > > > multilayer-exr, they will overwrite each other and only the last
> >    > > > rendered
> >    > > > layer
> >    > > > survives.
> >    > > > Possible solution could be to either hardcoded the layername to the
> >    > > > outputname,
> >    > > > or allow the usage of tokens (<Scene>.<Layer>.<Pass>).
> >    > > > I have a thread on blenderartists with more datail if needed:
> >    > > >
> >    > > > http://blenderartists.org/forum/showthread.php?346014-rendering-layers-to-files
> >    > > >
> >    > > > 1.a: When it is possible to render layers separately, there should
> >    > > > also
> >    > > > be a
> >    > > > commandline flag for it (where "-o" should override the eventually
> >    > > > hardcoded
> >    > > > name).
> >    > > > This would be mandatory for proper renderfarm integration.
> >    > > >
> >    > > > 2: I think it would be good to be able to add custom locations for
> >    > > > Config&Data
> >    > > > files. I'll quote my blenderartists post
> >    > > > <
> >    > > > http://blenderartists.org/forum/showthread.php?346023-Additional-Configuration-amp-Data-Paths>
> >    > > > here:
> >    > > > is it possible to have more locations for configuration and data
> >    > > > files
> >    > > > than
> >    > > > SYSTEM, LOCAL and USER?
> >    > > >
> >    > > > http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout
> >    > > > I would like to have one place (or more) on the server for
> >    > > > additional
> >    > > > settings,plugins,addons, whatever.
> >    > > > SYSTEM doesn't work, because all users shall run Blender from the
> >    > > > network.
> >    > > > USER doesn't work, because either I would have to deploy the stuff
> >    > > > for
> >    > > > every
> >    > > > user, or every user has to go with the same setup
> >    > > > LOCAL would work, but I would need to install stuff for each
> >    > > > separate
> >    > > > version or
> >    > > > build.
> >    > > >
> >    > > > That's basically it.
> >    > > > Any thoughts/questions/advice?
> >    > > >
> >    > > > Thanks,
> >    > > > Thomas
> >    > > > _______________________________________________
> >    > > > Bf-funboard mailing list
> >    > > > Bf-funboard at blender.org <mailto:Bf-funboard at blender.org> <mailto:
> >    > > > Bf-funboard at blender.org <mailto:Bf-funboard at blender.org> >
> >    > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> >    > > > >
> >    > >
> >    > >
> >    > > --
> >    > > Saludos,
> >    > > Jorge.
> >    > >
> >    >
> >    > _______________________________________________
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