[Bf-funboard] some pipeline related requests
lists at thomasvolkmann.com
Mon Aug 18 09:26:56 CEST 2014
a) are these stupid requests?
b) am I asking in the wrong place?
c) no one knows what I'm talking about?
d) does no one like me ?
e) all of the above?
> Thomas Volkmann <lists at thomasvolkmann.com> hat am 15. August 2014 um 09:41
> Hi Jorge,
> that would work as a dirty workaround, but I haven't tested yet what happens
> you just render one renderlayer and not the others. And still the commandline
> option for the renderfarm is missing.
> Would one of the devs care to give a short overview of how the mentioned
> could be achieved? I tried to look into it myself, but I don't have enough
> to make it work with my limited skillset. A push in the right direction could
> help a lot.
> > Jorge Vasquez <yorch.vasquez at gmail.com> hat am 14. August 2014 um 21:08
> > geschrieben:
> > Hi Thomas.
> > I'm no expert, but I've been using Blender a bit to generate assets for
> > compositing in other programs (mainly after effects), and I also had the
> > need
> > for rendering render layers and/or passes to separate files, as after
> > effects
> > doesn't play well with the multilayer EXT format.
> > So far I've been using this method that suits me well for that kind of
> > thing:
> > In the compositor, you can create a "File Output" node, and in its
> > properties, you can create as many "inputs" as you like, and assign to those
> > inputs, Render layers, Render Passes or the output from other nodes, and
> > when
> > you render out your composition, you'll get your files in the base path
> > you've
> > set up in your node, and in it's respective inout name folder. You can
> > render
> > them all with the same settings as your main node, or have overrides per
> > input, so you don't have to commit to a single format all along.
> > I think it might be of help to figure out your pipeline. Hope it helps, if
> > it
> > sounds confusing, let me know and I'll try to explain better and/or send you
> > a
> > sample file.
> > Greetings,
> > Jorge
> > On Thu, Aug 14, 2014 at 5:07 AM, Thomas Volkmann <lists at thomasvolkmann.com
> > <mailto:lists at thomasvolkmann.com> > wrote:
> > > > Hi,
> > >
> > > while checking how Blender could fit into our pipeline, I ran into some
> > > issues
> > > that maybe someone finds worth fixing/implementing.
> > > First a short list, and description further down:
> > >
> > > 1.: render renderlayers (and passes) to separate files
> > > 1.a: commandline flag to chose which renderlayer to render
> > > 2: additional location(s) for Configuration and Data files
> > >
> > > It's pretty much self explanatory, but nevertheless some words of
> > > explanation:
> > >
> > > 1: When more layers are selected and I have an outputformat other than
> > > multilayer-exr, they will overwrite each other and only the last rendered
> > > layer
> > > survives.
> > > Possible solution could be to either hardcoded the layername to the
> > > outputname,
> > > or allow the usage of tokens (<Scene>.<Layer>.<Pass>).
> > > I have a thread on blenderartists with more datail if needed:
> > >
> > > http://blenderartists.org/forum/showthread.php?346014-rendering-layers-to-files
> > >
> > > 1.a: When it is possible to render layers separately, there should also
> > > be a
> > > commandline flag for it (where "-o" should override the eventually
> > > hardcoded
> > > name).
> > > This would be mandatory for proper renderfarm integration.
> > >
> > > 2: I think it would be good to be able to add custom locations for
> > > Config&Data
> > > files. I'll quote my blenderartists post
> > > <
> > > http://blenderartists.org/forum/showthread.php?346023-Additional-Configuration-amp-Data-Paths>
> > > here:
> > > is it possible to have more locations for configuration and data files
> > > than
> > > SYSTEM, LOCAL and USER?
> > >
> > > http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout
> > > I would like to have one place (or more) on the server for additional
> > > settings,plugins,addons, whatever.
> > > SYSTEM doesn't work, because all users shall run Blender from the
> > > network.
> > > USER doesn't work, because either I would have to deploy the stuff for
> > > every
> > > user, or every user has to go with the same setup
> > > LOCAL would work, but I would need to install stuff for each separate
> > > version or
> > > build.
> > >
> > > That's basically it.
> > > Any thoughts/questions/advice?
> > >
> > > Thanks,
> > > Thomas
> > > _______________________________________________
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> > > >
> > --
> > Saludos,
> > Jorge.
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