[Bf-funboard] UI talk + session at bconf
karl.kuehberger at gmail.com
Wed Sep 25 16:25:40 CEST 2013
Maybe we should make a forum for all the UI topics. A place, where
all users (and of course developers) could make proposals for the UI of
If you want, I could install such a forum and make some categories like
"Mockups", "Icon Sets", "Outliner", "Material Editor", "Selecting using
using left-click etc.
The purpose is:
- collect and discuss all UI-related stuff at on place
- find out, what the majority of users really expects from a new UI
- provide decision help to the developers
- make Blender's UI even better by listen to the users
If there is already such a place, please let me know.
2013/9/25 Ruth Ivimey-Cook <ruth at ivimey.org>
> Gatis Kurzemnieks wrote:
> > I know interface pretty good, and with UI work I mean adding the missing
> > things - proper outliner behaviour, materials window, your mentioned
> > dependancy graph, multi object editing etc. No need to change what is
> > - only add what is missing and do little cleanup. Seems like high
> > work to me.
> A materials window would be nice: indeed, extend that for all resources.
> Multi-object editing is my bugbear: the ability to have several objects
> in edit mode at once. Mostly I want this because the unit of
> replication/effects/transform - array/mirror et al - is the object.
> Perhaps we could have group objects that can be manipulated as single
> objects are now?
> From my PoV the UV editor auto-mapping is still in need of a lot of
> love: it still takes far longer to do some tasks than it should.
> The facility I would like most is to be able to replicate (somehow) a
> specific hole in a shape (take arbitrary extrude, intersect with a plane
> and make hole to match shape's intersection). Use-case: replicating
> complex window surrounds over a building's face.
> So: There are several good ideas in this discussion, and perhaps the
> Conference is the time for someone to arrange a talk/meeting to arrange
> how it will happen and who does it. I would agree the Blender community
> needs someone to "own" the UI so we don't have these apparently endless
> discussions. I expect the disconnect is something like: those who
> understand UIs and using Blender and can produce an interface that works
> well aren't in a position to (perhaps can't) code them, while the ideas
> of those who might be able to code it aren't so popular. The solution is
> obviously someone/some team who can assemble a group together and say
> "do it".
> FWIW, mostly I like the Blender UI. There are niggles but few are big
> enough to get upset about. I'll mention just one niggle: on Windows the
> default window selection is of course click-to-type, so if you duplicate
> a window (view menu) because like me you have two monitors, it would be
> nice if there was a way Blender could auto-select the other window when
> the mouse went over it, because that is the way Blender's interface
> works. It may be that the only issue is that the dupe'd window should be
> a parent of the main one, and not independent, so it's always active.
> [Setting Windows to point-to-type is a Bad idea: lots of UX things break].
> Someone mentioned the undesirability for windows to be topmost including
> other app's windows. In Win32, a child window of an app window -
> whatever it looks like - that is topmost is always topmost just of the
> child windows of that app. The app window has it's own z-order of all
> app windows, so a "topmost" child can be hidden by other apps.
> Software Manager & Engineer
> Tel: 01223 414180
> Blog: http://www.ivimey.org/blog
> LinkedIn: http://uk.linkedin.com/in/ruthivimeycook/
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