[Bf-funboard] UI talk + session at bconf
Beorn Leonard
beornl at ozemail.com.au
Wed Sep 25 02:44:25 CEST 2013
This is not at all true.
Everyone has a different idea of what is the most important aspect.
For example. for animators and riggers it's most definitely the
dependency graph.
The Blender UI might need a little cleaning up, but as I've said
before the aim should not be (and clearly isn't) to make Blender as
terrible to use as Maya.
I urge you to get to know the interface a little better, Gatis.
Approach it with an open mind and recognise its strengths. An informed
opinion carries more weight.
Beorn
----- Original Message -----
Message: 2
Date: Tue, 24 Sep 2013 20:12:46 +0300
From: Gatis Kurzemnieks
Subject: Re: [Bf-funboard] UI talk + session at bconf
To: harley at hacheson.com
Cc: bf-funboard at blender.org
Message-ID:
Content-Type: text/plain; charset=UTF-8
UI should be priority over most other areas of development.
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