[Bf-funboard] UI talk + session at bconf

Beorn Leonard beornl at ozemail.com.au
Wed Sep 25 02:44:25 CEST 2013


This is not at all true.
Everyone has a different idea of what is the most important aspect.
For example. for animators and riggers it's most definitely the
dependency graph.

The Blender UI might need a little cleaning up, but as I've said
before the aim should not be (and clearly isn't) to make Blender as
terrible to use as Maya.
I urge you to get to know the interface a little better, Gatis.
Approach it with an open mind and recognise its strengths. An informed
opinion carries more weight.

Beorn

----- Original Message -----

 Message: 2
 Date: Tue, 24 Sep 2013 20:12:46 +0300
 From: Gatis Kurzemnieks 
 Subject: Re: [Bf-funboard] UI talk + session at bconf
 To: harley at hacheson.com
 Cc: bf-funboard at blender.org
 Message-ID:

 Content-Type: text/plain; charset=UTF-8

 UI should be priority over most other areas of development.




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